Jdvn1
Hanging in there. Better than the alternative.
Palladium ice cream? I'd go for it.Infernal Teddy said:Yeah, but you gotta admit - the idea IS scary, no?![]()
Palladium ice cream? I'd go for it.Infernal Teddy said:Yeah, but you gotta admit - the idea IS scary, no?![]()
Chainsaw Mage said:Is there something to be said for this "fast and loose and damn the torpedoes" approach to the game? Or is it a case of "been there, done that", and now D&D can never go back that way, especially as it becomes integrated with an online component in D&D 4e?
Chainsaw Mage said:Is there something to be said for this "fast and loose and damn the torpedoes" approach to the game? Or is it a case of "been there, done that", and now D&D can never go back that way, especially as it becomes integrated with an online component in D&D 4e?
Or is it a case of "been there, done that", and now D&D can never go back that way, especially as it becomes integrated with an online component in D&D 4e?
Were they really any better than 1e/2e proficiencies? What about versions of D&D without proficiencies?jdrakeh said:Honestly, D&D has never been as fast and loose with rules as Palladium is/was. D&D has had fewer rules, sure, but its rules have always been spelled out explicitly. Palladium doesn't do that. For instance. . .
The Rifts rule core book never actually told you how to use skills for the better part of two decades -- they just presented some skills with percentile ratings and assumed that you'd figure out that you needed to roll under a skill rating on % dice in order to use them.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.