Akrasia
Procrastinator
jgbrowning said:Any situation that isn't completely covered in the ruleset and which requires adjudication results in an "entirely new" rule.
Let me get this straight: everytime I apply a general rule to a specific situation I'm creating an 'entirely new rule'?
Sorry, but I disagree.
Either that, or you're using the word 'rule' in a way that deviates markedly from standard English usage.
(Btw, your analogy with species is misleading, as species mark out discrete natural entities, whereas rules guide practice.)
jgbrowning said:If you use d20 + +modifiers - -modfiers to make a new rule, you're not using the actual rules because you're the one deciding what modifiers to apply—another person may reasonably decide different modifiers apply— but under no circumstance is the rules deciding what happens. You may decide the player gets X bonus and I decide he wouldn't. Since there's only a guideline for the procedure in making up new rules, we're ad hoccing and both of us will have a correct answer if our respective parties accept our ruling. You're not using the rules, you're designing the rules.
What if the rules say: 'use d20 + + modifiers - -modifiers in situations of type Y, and assign the modifiers based on your specification of the situation'. Then I am following the rules -- not 'designing' a new rule -- when I resolve that action in that way.
The fact that two different GMs might assign somewhat different modifiers to a specific situation does not mean that they are using different rules (anymore than two judges assigning somewhat different sentences for a criminal offense means that they are creating two new laws). Rather, they are using the same rule, but are relying on somewhat different assumptions about the relevant modifiers.
Sorry, but I don't understand this.jgbrowning said:You do realize that this is just as arbitrary as saying "You have an X% chance to succeed" because both situations can take cause and effect, situation and chance to create an equally valid outcome? Both are ad hoc solutions.
jgbrowning said:The only thing the d20 version is is better game design for a d20 game because it follows the trending pattern. It is, still, however, ad hoc because two people given the same situation could easily come up with a different % chance of success that two people could both see as a reasonable outcome.
Hence, ad hoc. A non ad hoc solution would give the same results every time. An ad hoc solution may give the same results, but it also may not.
joe b.
So d20/3e is also an 'ad hoc' system? So much for Psion's preference for d20/3e because it doesn't suffer from the weakness of rampant 'ad hoccing'.
I guess everything is an 'ad hoc' system by your lights.
If so, you've both rendered the term meaningless, and redefined it in a way that differs significantly from the way in which it is understood by most parties to this discussion.
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