jgbrowning
Hero
Akrasia said:Yes, that does make things clearer, thanks. It seems that the disagreement here has largely proceeded from differences in the use of words. No doubt (early) Wittgenstein would be amused.
heh...
What I understood 'ad hoccing' to involve was precisely coming up with rules in a system that had no (or inadequate) 'guidelines'.
If ad hoccing is simply the application of 'design guidelines' to specific cases, them I'm all in favour of it, and don't understand how anyone could view it as a problem.
It's problematic because the outcomes are not equal in %success/failure chance from one situation/GM to another. A well-designed game reduces "internal inconsistancy," mostly because it reduces the amount of rule-debates that occur.
For instance, when was the last time you heard people argue about how a Chess Bishop can move? Most rule-debates are only because of unclear rules, because someone is being forced to "game design" on the fly and the other person disagrees with the ad hoc design's outcome, or because a GM has ad hocced differently before and forgot the previous precedent.
joe b.