Henry said:
's O.K. It's bound to happen sometime.
Not sure I understand your first statement. As for the second, I've NEVER seen a fighter boost his wisdom - that's more folly in my opinion than taking a single feat to get the equivalent to a +4 WIS bonus. Same with spot and listen - I'd rather have a fighter with a feat or two spent and 4 points higher strength (or +4 STR from items) instead of wasting the money and attributes in higher WIS. He has no other use for it than saves and spot/listen.
That would be the first level Wisdom boost.
And I would consider his saves important.
I'd have to disagree; that fighter WILL have improved trip, or disarm, or improved toughness, or whatever he needs to make the fight interesting. Or, if he some crap-guard, he's going to go down in 2 rounds instead of the 3 had I wasted 20 minutes statting out every single feat. The higher the level, the higher those 'arbitrary' bonuses are going to be, because the fully statted NPC is going to have higher bonuses too, commensurate with the half-statted NPC.
I was referring to the nearly empty stat block above, which had no feats.
..assuming the DM can find the stats again amidst the piles of paperwork, and assuming the PCs don't cop wise to the fact that the NPC guard is the exact same as the previous five guards they met. Fully statting has it's drawbacks, and increased paperwork is one of them.
This literally does not happen to me. This is why I keep them in cards in two boxes. They're organized by CR, but really, you could organize them however you wanted. I found cards convenient, portable, and not messy.
As for identical cards, its pretty easy to avoid that problem. Once you've got one guard down, any other guards are likely to be pretty similar if they're following the same style. (I use two types I designed myself and two or three more I found in different sources. Some guards are pretty smart and have lots of ranks in Sense Motive. Others are just bags of hit points with Intimidate and Spot. Then there's the security leader, but he's a hero, so maybe that's not fair

)
Or they could be a "style" of guard. (The Lord of Blade's guards might be identical to each other, but are
very different from the Emerald Claw elite guard.) These could be used multiple times, with adjustments for levels as well.
That's why you don't hire fighters, you hire fighter/rogues, or fighters (with the educated feat) who were training in Delhall's security school of Waterdeep. (took me 5 sec. to write (educ. & list/spot +7 on his sheet) - he just can't climb or jump worth a darn, and his other skill is whatever I need next.)
Not seeing Educated in core rules
If you're doing fighter/rogues, their skills are probably important. Plus, their fighting style is probably different, and might not be the one you're looking for.
I wouldn't want to just ignore skills like Jump. What if they have to chase PCs over rooftops? It does happen.
If he's there to be bluffed, or fought, or sneaked past, his other skills are meaningless.
Which frequently leads to maxed out skills, even if that isn't realistic. Like, you know, missing ranks in Jump or Hide. (Yes, there's no reason you can't have guards jump out of the bushes, surprising the PCs or even attacking them from two directions. Isn't that what the Secret Service does, have guards hiding around or in plain clothes in crowds?)
If he's there to befriend the PC's, and repeatedly show up in their lives, then he needs more stats. I can't see spending half an hour to stat up a generic NPC only to have him destroyed, nor to spend a long time statting up reams of NPC's just so I can be prepared for every eventuality, and get lost in the paperwork. (Believe me, I've tried both and they suck.) The danger of a DM to get lost in his bookeeping and being distracted from keeping the story running smoothly is too great a risk for me.
Starman said:
Then pick three or four skills he does have that are important to his character and note those. If he needs to make any other skill check for whatever reason just add his ability modifier.
This is why I mentioned a shorter stat block - something like Ronald's block, which has detail, instead of +4/+4/+1, with no skills, feats or even "type" personality. I'm simply not interested in "fighter clones" - not when you can have twenty different types of mooks for a hundred different encounters.