No, I think you actually understand minions perfectly.el-remmen said:I'm with Andor on this.
I have no problem with skeleton minions (or the like) because a skeleton can reasonable have 1 hit point (assuming it is 1 hd skeleton) - but I have a harder time wrapping my head around things like "giant minions", unless I happened to be playing Thor or somehing.![]()
Oh yeah, absolutely. I think it's fair to say that people who want the level of detail 3e had will not be as happy with 4e, but people have been houseruling their D&D games since before the white box. Different games are certainly more suitable to certain styles of play out of the box, but D&D is nothing if not flexible.I also take exception to being told that if you want something different maybe you should look for a game other than D&D. I, and many other people, have played D&D just fine in various incarnations.
Also agreed. I think they make a lot of sense when viewed in context, and the slide right into the kind of game I want to run. But if you as a DM don't like minions, well... don't use them.Minion rules will certainly be cool for certain kinds of games and it is neat option to have, but I am not quite convinced they are a necessity, or by their very nature make the game better.
el-remmen said:Minion rules will certainly be cool for certain kinds of games and it is neat option to have, but I am not quite convinced they are a necessity, or by their very nature make the game better.
Harr said:Hp are not literal representations of wounds. The 1 hp of minions is meant to represent that they have no stake in the fight and will fold/fall over/run away/surrender/cry at the slightest hint that it isn't going their way. That's all.
Picture a soldier who's separated from his commander, looks around at the carnage, gets hit with a rock or something and starts bleeding, and goes 'you know what... they ain't payin' me enough for this sh*t.'
A Giant minion isn't a minion unless said Giant has been brought along by a bigger Giant and made to attack a village when it would have rather been sipping from giant coconuts at home. Said Giant will say 'yeah screw this' at the slightest hint of trouble.
Smaug.Cadfan said:Yes, a DM could make a dragon, describe it as being the size of a house, give it incredible attack powers, and then assign it one hit point. Whether that would be a good idea would depend on whether the PCs were at a power level where it would make sense for them to one-shot-kill a firebreathing lizard the size of a house.
Cadfan said:This isn't anything new- in 3e, I could create a monster with 20 levels of barbarian, then describe it as a fluffy bunny that inexplicably murders the whole party. There is nothing in the rulebook preventing me from making mistakes.
Cadfan said:I can see no reason why this should be so, and you do not provide one.
Why is it that a 21st level devil minion is the same as a 21st level mammoth minion? Mammoths have real world attributes, namely, being big, hairy elephantine beasts that don't immediately die when a human being stabs them with a sword. That creates the possibility for a mismatch between rules and expectations when a player stabs a mammoth and it instantly dies. This makes them poor candidates for minion-hood in anything but the most incredibly high powered of games- and I'm not sure that 4e GOES that high.
Devils on the other hand do not have real world attributes. In game, we know there are some devils which are very dangerous monsters capable of challenging the plans of the gods, and in some cases, fighting the gods themselves. Why can't there also be devils which are NOT particular tough, and which DO immediately die when an epic level character stabs them with a sword? There's really no reason why not.
If you ever work out a method of summoning forth a viewing portal into the Realm of Dungeons and Dragons, by all means, report back on the objective nature of a Legion Devil's combat prowess, and compare and contrast it with that of a mammoth. But until then, there's no reason to assert that a legion devil minion automatically justifies a mammoth minion.
Is this the real issue? You want the game to have built in rules that prevent DMs from homebrewing monsters you don't like?
Yes, a DM could make a dragon, describe it as being the size of a house, give it incredible attack powers, and then assign it one hit point. Whether that would be a good idea would depend on whether the PCs were at a power level where it would make sense for them to one-shot-kill a firebreathing lizard the size of a house. If the PCs are indeed at that level (and I'm not sure that 4e goes that high), then that sort of minion is perfectly fine. If the PCs are not at that level, then a DM who created such a minion would be making a mistake.
This isn't anything new- in 3e, I could create a monster with 20 levels of barbarian, then describe it as a fluffy bunny that inexplicably murders the whole party. There is nothing in the rulebook preventing me from making mistakes.
It's pure narrative convention, and I don't see why you, of all people, are suddenly getting all simulationist and insisting the only things which can be minions are those which the PCs could "kill anyway", and it's just a bookkeeping simplification. It isn't. It's 100% DM narrative fiat, decreeing:"For this fight, you WILL cleave your way through a hundred dragons, because you're JUST THAT UBER. Next fight, one single dragon, visually identical to the 100 you just killed, will wipe the floor with you, because that one's the Boss Monster."

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.