WayneLigon
Adventurer
KarinsDad said:Or is it just hand waving it away? The Minion actually has 200 hit points when fighting each other or fighting other NPCs, they just have 1 hit point when fighting PCs.
I think that's the exact way it works.
KarinsDad said:Or is it just hand waving it away? The Minion actually has 200 hit points when fighting each other or fighting other NPCs, they just have 1 hit point when fighting PCs.
Andor said:No one has a problem with things like skeleton minions or kobold minions, these are weak monsters and not bothering to track hp breaks no one sense of verisimilitude.
It depends on your standards of consistency.Andor said:That's a false dichotemy though. It's not realistic vs cinematic. It's 'internally consistant' vs 'inconsistant'.
Not really. They're to allow the DM to present characters of any level with a large group of opponents without (a) excessive bookkeeping, or (b) huge game imbalance.The stated purpose of minions is to allow for creatures too weak to stand up to the pcs to still present a credible threat.
A horde of kobold mooks won't.If I have a 29th level character who is literally a demi-god, then why should a horde of mooks represent a credible threat? You want the cinematic scene? Fine, but leave them as the window dressing the are. Box text works just fine for describing a horde of mooks getting butchered by Gods.
You're leaving out the "minor threat" range. And the "threat only if there's a group of them" range.Creatures that can actually threaten the gods should take more than one hit to deal with, or they weren't really a threat.
I remember arguing about this before. I made my usual point, about how, from a game design perspective, the test of whether something should be a minion or not was "would it make sense for a character of this level to kill this enemy in one hit?"Andor said:It's at the higher levels when apparently you have minion dragons and demons and mammoths that it gets absurd.
I can see no reason why this should be so, and you do not provide one.Lizard said:But there are devil minions. This makes your statement a bit disingenuous -- from a "ridiculous or not" perspective, a 21st level devil minion is the same as a 21st level demon, dragon, or mammoth minion. If you can accept high-level devil minions, you can accept the rest; if you can't accept the rest, there's no logical reason to make an exception for devils (and probably other high-powered things; you're apparently supposed to face minions all the way up to level 30, part of the whole 'game experience doesn't change, ever' philosophy of 4e.)
Is this the real issue? You want the game to have built in rules that prevent DMs from homebrewing monsters you don't like?Lizard said:As far as I can tell, there is no game mechanical reason why there can't be demon, dragon, or mammoth minions. If the DM wants the Halls of Tiamat to be guarded by an army of Guardian Dragons (level 30 minions), then, so it will be, and the PCs will cleave through the massive beasts.
Cadfan said:But now we have an impartial referee- the monster manual. Can someone with a monster manual tell us, what's the biggest, toughest minion monster in there, and how does it compare to a mammoth? Someone was right back in that argument, and someone was wrong. Now we can know who. Either my 4e-grokking is much inferior to what I thought, or people were creating a tempest in a teacup.