Mustrum_Ridcully
Legend
Not the thread, but the topic... Maybe it is the new "Paladin/Alignment" thread for 4E?Andor said:I had that exact thought...
Not the thread, but the topic... Maybe it is the new "Paladin/Alignment" thread for 4E?Andor said:I had that exact thought...
Obryn said:I agree - it's tough to wrap my head around mammoth minions, or for that matter huge minions of any kind.
Brecht said:Minions vs a player character at low levels.
ryryguy said:Hey KarinsDad, please, I was not trying to attack you at all.
As for suggesting that you just use a regular monster instead of a tough minion: It just seems that if your Tough minion no longer goes down in one hit, and you have to roll damage for them like a regular monster, you've taken two big steps back towards it being a regular monster. It seemed your main goal was to hide the "minionness" of the standard minions which I think you could do equally well with a regular monster. Thus my inquiry about what the Tough minion adds because I honestly though a regular monster would serve just as well. No snark intended.
Ha!Plane Sailing said:I'm joking, but do you think that Legolas was shooting an oliphaunt minion in the Return of the King movie![]()
Doug McCrae said:The only thing close to an exploit with minions is PCs avoiding the use of encounter or daily powers. Conversely the PCs probably want to use per encounter powers on non-minions right away to get the benefit of ongoing damage and conditions for as long as possible.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.