ryryguy said:
It seems like your Tough Minions are no longer minions. What does it add to an encounter to use them?
What does it add to an encounter to use a Brute?
ryryguy said:
If you're so concerned about hiding minions' "minionness" from your players, it seems to me you'd be better off not using them at all.
So, you think that just because I see what I consider an exploitable rule, I should not have the same fun of 10 opponents attacking my PCs that occurs at other tables.
Do you actually have a constructive suggestion?
ryryguy said:
But again, why not try them out as written first and see if you actually encounter problems during play?
Because I've been playing DND for over 30 years (and have written a 3rd party rule book) and think I am capable of understanding rules that are exploitable.
1 hit wonders will be exploitable, especially when the synergies of a half dozen splat books hit the market. It really is inevitable.
In fact, minions are already exploitable by the DM. Unlike non-minions, minions take away the advantages that many players have given their PCs with their At Will selections.
For example, Reaping Strike, Tide of Iron, Lance of Faith, and Righteous Brand (and many other powers) lose their non-minion punch when used against minions. In effect, the players of PCs with these abilities are penalized when the DM throws minions at the group.
Cleave, on the other hand, will auto-cleave a minion next to a Fighter since the Fighter did not "miss", killing two minions with a single blow. So, a player of a Fighter might be coerced into taking Cleave, just so that he too does not lose the punch of an At Will ability.
In other words, Cleave becomes a no brainer power once people understand how useful it is against minions. One of the design goals of 4E was to get rid of no brainer abilities.
KotS has 15 encounters out of 23 with minions. WotC is pushing this concept and of course, players are going to be forced to respond.
I predict that future optimal or even just average builds on the Internet (and in games around the world) will always if possible have an anti-minion component which means that other character options will be ignored.
The incentive for that will not happen as much with a house rule like the one I posted.