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Parachutes?

I hadn't intended to have such a long delay before getting back to this, but I had major computer trouble.

I never meant to say that there can be no new skills for d20M, only that there should never be any new knowledge skills. While they certainly failed to cover all the bases, I agree wholeheartedly with the design philosophy that the continual accretion of new knowledge skills makes it impossible to have characters in a game that can cover all or even most of the bases. I see this as a problem with D&D, since every third party publisher seems to feel the need to create new skills or worse, new knowledge skills.

From the comments that I have seen on this thread, I like the idea of using Pilot skill, with Parachute/Paraglider as a category of the Aircraft Operation feat. Special things can then be handled as adding (or subtracting) from the DC. Failing the Pilot skill check, the character takes damage as appropriate, Reflex save for half.
 

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What about profession (military) for making parachute drops in a military setting, that is what we do. Let civilians make an untrained profession check to see if they are able to successfully pull it off. The idea of having multiple rolls where parachuting is concerned have been played with in my own group but we came to the decision that more than one roll on a single jump makes it much more likely that something drastically wrong can happen and the character ends up dead. Now if there is combat going on while in the air like in James Bond, ok, go with multiple rolls and actually plot out the rounds. Otherwise we do something along the lines of the following:

Typical Jump - Profession DC 10 (cause once you are trained it really isn't that hard, thrilling, yes, but not hard)

LALO/HALO (- Profession DC 20 (this is special forces stuff and a civilian should pass out if not trained for it)

If the character makes the check everything is fine
If he fails by 1-5 then lands ok but not on target
if he fails by 6-10 then he hurts himself - 3d6 damage (say Ref save DC 15 for half damage)
If he fumbles then something drastic happens and he needs to make a Ref save DC 20 or take 15d6 damage.

This makes using action points during a jump important, but not nec if you are just making a simple jump.

What do you all think?
 


Um...

Just a note, the Profession skill in d20M has no subtypes. It's just your ability to make money effectively (hence why it's used for wealth gain).

Now, I might look into Blood & Guts (military sourcebook).

Or you could boxed text it with a simple tumble, jump, or reflex save (depending on how the character wants to land) to see if they can survive the end of the fall.
 

should have noted that, i read that a long time ago and thought it was just...i don't know...llacking if that was all it was for. So we use it for multiple uses. I feel stupid now for not remembering that we changed it, oh well. Sometimes we open mouth, insert foot, twist it, turn it, gag on it and still think we are intelligent speakers
 

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