Paraelementals--Where to Find'em?

Mephits (CR3) can be challenging to a low-level party. Their DR 5/magic can make them somewhat challenging to parties w/o access to any magical weapons. However, they have fairly low damage from their attacks and their breath weapons tend to be more humorous than harmful.

If you want to make them a bit tougher, you can consider adding hit dice. The MM lists them as ranging up to 9HD. They'll get a size bump along the way, which will increase strength as well as give them a bigger die type for their attacks. It will also improve their saves, hit points, skill points and extra feats. The breath weapon will also improve somewhat as will its save DC. I'd consider this as an option if you're having trouble finding what you are looking for in Para/Demi/Quasi/Semi-elementals.
 

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You might also contemplate creating a paraelemental creature template (like the elemental creature template in MotP). It might be neat to have, for instance, ooze kobolds.
 

I'm actually still in a quandry about what to use. It turns out paraelementals don't really do much that plain ol' regular elementals don't do (e.g. magma elementals set you on fire.

I'll probably wind up using a salamander or two, taking a shvitz in the lava pool.
 

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