(Psi)SeveredHead
Adventurer
The dimensional horror was a nasty monster in the Alternity: Star Drive setting and in d20 Modern's Menace Manual.
It had the ability to go into the ethereal (a plane that didn't actually exist in those game settings), essentially abducting a PC and taking them along for the ride. Now the PC had to face the horror on their own. Of course, this meant each version had its own strange rules. (In the case of the Modern version, it essentially replicated the 3.0 ethereal plane rules in its stat block.)
The Alternity version was extremely nasty; its attacks had Good (rather than Ordinary) "firepower" which meant unless you were wearing a mecha, you were going to take mortal damage on every hit. I decided not to replicate that, but made the horror a fairly high level creature.
Dimensional Horror; Large aberrant magical beast
Level 13 Solo Lurker; XP 4000
HP 416 (bloodied 208)
AC 25; Fortitude 23, Reflex 25, Will 21.
Initiative +17.
Perception +15, truesight 10.
Speed 8.
Action Points: 2. Saving Throws: +5.
Traits
Action Recovery: Whenever the dimensional horror ends its turn, any dazing, stunning, or dominating effect on it ends.
Dimensional Marauder: The dimensional horror deals full damage (instead of half damage) against insubstantial creatures, and its attacks deal an additional 2d6 damage against insubstantial creatures.
Standard Actions
(b) Claw * At-Will. Attack: Melee 2; +18 vs AC. Hit: 2d10+11 damage.
Dimensional Grab (psionic) * At-Will. Effect: The dimensional horror uses claw twice. If both attacks hit the same creature, the dimensional horror grabs it (escape DC 20) if the dimensional horror has no creatures grabbed. The dimensional horror makes a secondary attack. Attack: +16 vs Will. Hit: The dimensional horror uses shift dimensions as a free action. The target is discorporated (save ends). While discorporated, the target is insubstanstial, invisible, and can see invisible dimensional horrors. The target gains a fly speed of 6 (perfect) and phasing. The target deals half damage on attacks but does full damage against insubstantial creatures. It regains only half the normal hit points from healing effects unless the source is insubstantial. Dimensional horrors know the creature's location as long as the creature is discorporated.
Shift Dimensions (psionic) * At-Will. Effect: The dimensional horror becomes insubstantial and invisible. It gains a fly speed of 10 (perfect) and phasing. The effect ends if the dimensional horror attacks a creature that is not insubstantial or is struck by a force effect.
Minor Actions
Bite * At-Will (1/round). Attack: Melee 1; +18 vs AC. If the dimensional horror is bloodied, it can make this attack twice. Hit: 2d10+11 damage.
Triggered
Insufferable Menace * At-Will. Trigger: The dimensional horror is affected by a slowed or immobilized effect. Effect (Free Action): The dimensional horror makes a saving throw to end the triggering effect, even if the effect would not normally end on a save.
Skills: Athletics +17, Endurance +16, Insight +15, Stealth +18
Strength 22 (+12) Dexterity 25 (+13) Wisdom 19 (+10)
Constitution 20 (+11) Intelligence 12 (+7) Charisma 16 (+9)
The creature would normally travel outside the normal dimension in order to ambush victims. (With its decent Stealth check, it might be able to ambush a party this way.)
It would attempt to grab a PC and discorporate them. The victim is essentially at full power against the horror, and can use Second Wind and healing potions at full effect (since those sources are now insubstantial). However, the PC's allies have much less effect. Most of their attacks will do only half damage to the horror, and their healing will have much less of a supportive effect.
I have two questions.
1) Is this over the top? A wizard hit by dimensional grab is likely to be killed very quickly, as they can get hit by up to four attacks a round, each of which is dealing bonus damage. The victim can fly and phase, but the horror will always be able to find them and can move faster. (Being invisible in this situation is more of a disadvantage than an advantage; a number of buffing effects only affect an ally you can see, and the horror has true sight.)
It is still nicer than the previous versions, as seeing the invisible was nearly impossible in Alternity and only available for d20 Modern PCs with FX abilities (which was not guaranteed).
2) Am I forgetting anything? I keep thinking that the victim will do half damage to the horror because I forgot a line of text, or something along those lines.
It had the ability to go into the ethereal (a plane that didn't actually exist in those game settings), essentially abducting a PC and taking them along for the ride. Now the PC had to face the horror on their own. Of course, this meant each version had its own strange rules. (In the case of the Modern version, it essentially replicated the 3.0 ethereal plane rules in its stat block.)
The Alternity version was extremely nasty; its attacks had Good (rather than Ordinary) "firepower" which meant unless you were wearing a mecha, you were going to take mortal damage on every hit. I decided not to replicate that, but made the horror a fairly high level creature.
Dimensional Horror; Large aberrant magical beast
Level 13 Solo Lurker; XP 4000
HP 416 (bloodied 208)
AC 25; Fortitude 23, Reflex 25, Will 21.
Initiative +17.
Perception +15, truesight 10.
Speed 8.
Action Points: 2. Saving Throws: +5.
Traits
Action Recovery: Whenever the dimensional horror ends its turn, any dazing, stunning, or dominating effect on it ends.
Dimensional Marauder: The dimensional horror deals full damage (instead of half damage) against insubstantial creatures, and its attacks deal an additional 2d6 damage against insubstantial creatures.
Standard Actions
(b) Claw * At-Will. Attack: Melee 2; +18 vs AC. Hit: 2d10+11 damage.
Dimensional Grab (psionic) * At-Will. Effect: The dimensional horror uses claw twice. If both attacks hit the same creature, the dimensional horror grabs it (escape DC 20) if the dimensional horror has no creatures grabbed. The dimensional horror makes a secondary attack. Attack: +16 vs Will. Hit: The dimensional horror uses shift dimensions as a free action. The target is discorporated (save ends). While discorporated, the target is insubstanstial, invisible, and can see invisible dimensional horrors. The target gains a fly speed of 6 (perfect) and phasing. The target deals half damage on attacks but does full damage against insubstantial creatures. It regains only half the normal hit points from healing effects unless the source is insubstantial. Dimensional horrors know the creature's location as long as the creature is discorporated.
Shift Dimensions (psionic) * At-Will. Effect: The dimensional horror becomes insubstantial and invisible. It gains a fly speed of 10 (perfect) and phasing. The effect ends if the dimensional horror attacks a creature that is not insubstantial or is struck by a force effect.
Minor Actions
Bite * At-Will (1/round). Attack: Melee 1; +18 vs AC. If the dimensional horror is bloodied, it can make this attack twice. Hit: 2d10+11 damage.
Triggered
Insufferable Menace * At-Will. Trigger: The dimensional horror is affected by a slowed or immobilized effect. Effect (Free Action): The dimensional horror makes a saving throw to end the triggering effect, even if the effect would not normally end on a save.
Skills: Athletics +17, Endurance +16, Insight +15, Stealth +18
Strength 22 (+12) Dexterity 25 (+13) Wisdom 19 (+10)
Constitution 20 (+11) Intelligence 12 (+7) Charisma 16 (+9)
The creature would normally travel outside the normal dimension in order to ambush victims. (With its decent Stealth check, it might be able to ambush a party this way.)
It would attempt to grab a PC and discorporate them. The victim is essentially at full power against the horror, and can use Second Wind and healing potions at full effect (since those sources are now insubstantial). However, the PC's allies have much less effect. Most of their attacks will do only half damage to the horror, and their healing will have much less of a supportive effect.
I have two questions.
1) Is this over the top? A wizard hit by dimensional grab is likely to be killed very quickly, as they can get hit by up to four attacks a round, each of which is dealing bonus damage. The victim can fly and phase, but the horror will always be able to find them and can move faster. (Being invisible in this situation is more of a disadvantage than an advantage; a number of buffing effects only affect an ally you can see, and the horror has true sight.)
It is still nicer than the previous versions, as seeing the invisible was nearly impossible in Alternity and only available for d20 Modern PCs with FX abilities (which was not guaranteed).
2) Am I forgetting anything? I keep thinking that the victim will do half damage to the horror because I forgot a line of text, or something along those lines.
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