the Jester
Legend
Feedback, please- is this overpowered? I am not sure, given the drawbacks that growing large and "Hulking out" gives..
AMOK DESTROYER
“Even my powers of destruction pale before those of the tarrasque!”
Prerequisites: Barbarian class
Over two thousand years ago, a handful of terrible monsters called the tarrasques descended upon the island of Forinthia, ravaging it with incredible ferocity. Nobody could stand before them; they slew thousands of people and panicked millions more into fleeing from their homes. Armies, monsters, guerillas, adventurers- all fell like wheat before the scythe of the tarrasques.
Forinthia was devastated, its populace slain or driven out, its buildings crushed, its cities exterminated. It took centuries before a powerful cabal of beings managed to overthrow the last three tarrasques and allowed a trickle of people to return to the island that had been the center of a great empire for centuries.
Both on Forinthia and on the various islands and continents that the Forinthians had fled to, a cult revering the power of the tarrasques took root. After all, what was more worthy of emulation than such powerful beasts? Even when the established church strove to drive the cult underground, it survived and flourished in hiding.
You have stumbled onto the lore of this cult. Even though you may have little use for ancient secrets, the techniques and maneuvers that you have learned from the cult will serve you well in destroying those things that stand in your way.
AMOK DESTROYER PATH FEATURES
Amok Action (11th level): When you spend an action point to attack, you first grow one size category to a minimum of large size, pushing any adjacent creatures to be adjacent to your new space. If there is not sufficient room for you to grow to large size, you still grow, but are considered to be squeezing until you have enough room for your space. This gives you +1 on melee reach and attacks, a damage bonus on melee attacks equal to your Strength bonus, and a -2 penalty to AC and Reflex defenses. You remain large sized until the end of your next turn.
Destructive Fury (11th level): You gain a +5 bonus on Strength checks that you make to break objects, including breaking through doors, walls, etc.
Immense Strike (16th level): When you hit an enemy and you are large sized or bigger, you also push that enemy 1. If you score a critical hit, you instead push that enemy 2.
AMOK DESTROYER EVOCATIONS
Run Amok--- Amok Destroyer Attack 11
You attack the foe before you and then charge towards another.
Encounter; Primal, Weapon
Standard Action; Ranged 10
Primary Target: One creature.
Primary Attack: Strength vs. AC.
Hit: 2 [W] + Strength bonus damage.
Effect: You move 4, ending adjacent to an enemy other than the primary target. Make a secondary attack.
Secondary Target: One creature other than the primary target.
Secondary Attack: Strength vs. AC.
Hit: 2 [W] + Strength bonus damage.
Sudden Growth--- Amok Destroyer Utility 12
Your body suddenly swells to great size.
Encounter; Primal
Standard Action; Personal
Effect: You grow one size category to a minimum of large size, pushing any adjacent creatures to be adjacent to your new space. If there is not sufficient room for you to grow to large size, you still grow, but are considered to be squeezing until you have enough room for your space. This gives you +1 on melee reach and attacks, a damage bonus on melee attacks equal to your Strength bonus, and a -2 penalty to AC and Reflex defenses. You remain large sized until the end of your next turn.
Sustain Minor: The effect persists.
Rage of the Tarrasque--- Amok Destroyer Attack 20
With a roar, you enter a frenzied state capable of shattering walls or other objects.
Daily; Primal, Weapon
Standard Action; Melee weapon
Target: One creature.
Attack: Strength vs. Fortitude.
Hit: 4 [W] + Strength modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, when you attack an object, you deal an extra 3 [W] damage.
AMOK DESTROYER
“Even my powers of destruction pale before those of the tarrasque!”
Prerequisites: Barbarian class
Over two thousand years ago, a handful of terrible monsters called the tarrasques descended upon the island of Forinthia, ravaging it with incredible ferocity. Nobody could stand before them; they slew thousands of people and panicked millions more into fleeing from their homes. Armies, monsters, guerillas, adventurers- all fell like wheat before the scythe of the tarrasques.
Forinthia was devastated, its populace slain or driven out, its buildings crushed, its cities exterminated. It took centuries before a powerful cabal of beings managed to overthrow the last three tarrasques and allowed a trickle of people to return to the island that had been the center of a great empire for centuries.
Both on Forinthia and on the various islands and continents that the Forinthians had fled to, a cult revering the power of the tarrasques took root. After all, what was more worthy of emulation than such powerful beasts? Even when the established church strove to drive the cult underground, it survived and flourished in hiding.
You have stumbled onto the lore of this cult. Even though you may have little use for ancient secrets, the techniques and maneuvers that you have learned from the cult will serve you well in destroying those things that stand in your way.
AMOK DESTROYER PATH FEATURES
Amok Action (11th level): When you spend an action point to attack, you first grow one size category to a minimum of large size, pushing any adjacent creatures to be adjacent to your new space. If there is not sufficient room for you to grow to large size, you still grow, but are considered to be squeezing until you have enough room for your space. This gives you +1 on melee reach and attacks, a damage bonus on melee attacks equal to your Strength bonus, and a -2 penalty to AC and Reflex defenses. You remain large sized until the end of your next turn.
Destructive Fury (11th level): You gain a +5 bonus on Strength checks that you make to break objects, including breaking through doors, walls, etc.
Immense Strike (16th level): When you hit an enemy and you are large sized or bigger, you also push that enemy 1. If you score a critical hit, you instead push that enemy 2.
AMOK DESTROYER EVOCATIONS
Run Amok--- Amok Destroyer Attack 11
You attack the foe before you and then charge towards another.
Encounter; Primal, Weapon
Standard Action; Ranged 10
Primary Target: One creature.
Primary Attack: Strength vs. AC.
Hit: 2 [W] + Strength bonus damage.
Effect: You move 4, ending adjacent to an enemy other than the primary target. Make a secondary attack.
Secondary Target: One creature other than the primary target.
Secondary Attack: Strength vs. AC.
Hit: 2 [W] + Strength bonus damage.
Sudden Growth--- Amok Destroyer Utility 12
Your body suddenly swells to great size.
Encounter; Primal
Standard Action; Personal
Effect: You grow one size category to a minimum of large size, pushing any adjacent creatures to be adjacent to your new space. If there is not sufficient room for you to grow to large size, you still grow, but are considered to be squeezing until you have enough room for your space. This gives you +1 on melee reach and attacks, a damage bonus on melee attacks equal to your Strength bonus, and a -2 penalty to AC and Reflex defenses. You remain large sized until the end of your next turn.
Sustain Minor: The effect persists.
Rage of the Tarrasque--- Amok Destroyer Attack 20
With a roar, you enter a frenzied state capable of shattering walls or other objects.
Daily; Primal, Weapon
Standard Action; Melee weapon
Target: One creature.
Attack: Strength vs. Fortitude.
Hit: 4 [W] + Strength modifier damage.
Miss: Half damage.
Effect: Until the end of the encounter, when you attack an object, you deal an extra 3 [W] damage.