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Paragon Path: The Chameleon (PEACH)

malcolm_n

Adventurer
Posted this on the WotC boards and wanted to see what ya'll think too.

THE CHAMELEON
Rogue today, gone tomorrow.

Prerequisite: Novice Power, Acolyte Power, or Adept Power feat

Champion of Many Paths (11th level): Once, from this point forward, you may trade a feat for an additional multiclass feat. This ability allows you to have, for example, the rogue training and the cleric training feats. You cannot select a multiclass feat related to either of your existing classes.

Multiclass Action (11th level): When you spend an action point, you may regain a multiclass feature you’ve used instead of taking another action.

Wardrobe (11th level): Much like a wizard prepares spells, so too do you prepare your daily repertoire. After an extended rest, you may reselect the power in which to invest your Novice, Acolyte, and Adept Power feat. You may select powers from any of your available multiclass choices, but must select the same class for each feat to benefit.

Multiclass Master (16th level): Pick one multiclass feature you have. You gain the full benefits of that feature as though you were a member of the class. You may change this feature at the beginning of each day when you would change your wardrobe.

Chameleon Powers

ANYTHING YOU CAN DO Chameleon Attack 11
The enemy dodges your friend’s fireball, only to step in the way of yours.
Encounter Arcane, Implement
Immediate Reaction
Trigger: An ally with whom you share a class misses with an encounter attack.
Effect: You can make an identical attack against all targets that ally missed. On your next turn, you lose the appropriate action for that attack.

THE PLUNGE Chameleon Utility 12
With as far as you’ve already taken your abilities, it’s not just dipping anymore.
Daily * (Special)
Minor Action
Effect: Pick an ally with whom you share a class. Until the end of this encounter, you use that ally’s powers, trained skills, and class features instead of your own. Apply your own ability modifiers to these. You lose appropriate powers of your own when you use one the ally knows and cannot use powers you cannot trade.

TEAMWORK Chameleon Attack 20
Amazed at your masterful tactics, an ally is spurred to step up and succeed as well.
Daily * (Special)
Standard Action
Target: One creature
Attack: Str, Con, Dex, Int, Wis, or Cha vs. AC
Hit: 4d8 + the ability modifier of your choice damage and until the end of the encounter, an ally with whom you share a class can use an attack power against the target as an immediate reaction.
Basically, it let's you pick (each day) which class you've multiclassed into. Until 16, you really don't see a blend in any of the classes, only a distinct line stating, "I am a fighter/warlock today. Tomorrow, I'm a Fighter/cleric.

By 16, when you pick your full multiclass feature, you can say, "I'm a fighter/warlock who can use healing word like a cleric." or "I'm a Fighter/cleric who can use my warlock's at-will". Still, balanced, just finally getting a benefit of some sort.

The utility at 12 really makes the difference in that for one encounter a day, you could be a fighter or a warlock or a cleric if you have one in the party (build to suit).
 

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