Col_Pladoh said:And so...?
That begs the question.
There is a vast difference between the hazard each form of death represents. Thus the level of peril posed by each is extremely wide, the incidence of game addiction assuredly less than death by falling bricks, while that of drug addiction is greater than that of automobile accident.
Cheers,
Gary+
Bricks are to RPGs as death is to addiction. It was an analogy to illustrate that the likelihood of becoming addicted to one particular substance/activity doesn't really have anything to do with the nature of the addiction after it has been established. It is unquestionably the case that RPGs are much less likely to be the subject of an addiction than illicit drugs. However, to the 1 person in a million (for arguments sake) who actually becomes addicted to RPGs that distinction isn't particularly important (much like the distinction between being killed by a car and killed by a brick isn't particularly important to the dead guy).
