Paridon Book II: A Taste For Power (Closed)


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>.> I meant, since she has low strength and low con, she'd be relatively screwed if it was a melee baddy, and would have to take the time to change weapons. The weapon I had been looking at in the PDF you supplied could do either(being an axe and a dragon pistol simultaneously), but then I'd be starting to get too far into the mechanics, I think. I do get the flavor, IVV, that's part of why I'm interested, I'm simply having trouble getting it through my head that's it okay not to be able to be prepared for all circumstances. >.>

Edit: Okay, questions...

1. Ammunition- Do I treat it like a "sling bullet" as far as weight goes? Do I need to purchase any sort of carrying 'case' for the bullets, or are they assumed?

2. Is a carrying pouch of some sort needed to carry smoke bombs and powder bombs?

3. Can the Rapid Shot feat be used with a gun, or is it bow only? (Or repeater/Hydra gun only?)

Assume the weight of the bullets are 10/lb.

Don't worry about carrying cases/pouches. Certainly, they're needed, but it's a detail that gives no additional depth to the character. At least, it didn't until now... That gives me an idea...

The Rapid Shot feat is as written: an extra shot takes a full-round action. The question is whether you can reload quickly enough.
 

I was curious about the thread for a minute, and I noticed this.....

I don't think you can qualify for a Metabreath feat like Clinging Breath until you actually possess a breath weapon; which isn't until 4th level for dragon shamans, so it would have to be taken at 6th-level or later. And, I don't have Complete Champion, but don't you need the Knowledge domain to take Knowledge Devotion? I can't remember. Just pointing these out. I could be wrong.

I was just looking at this.

Not only does Clinging Breath have a prerequisite of breath weapon, but it also appears only in the Draconomicon, and not on the list of sources I provided. So it will need to be replaced.

(Incidentally, Complete Champion is the one Complete series book I don't have; I'd rather not see the feat, but I will allow it because I allowed the Complete series. Don't take this as carte blanche to use everything possible from Complete Champion.)
 

Clinging breath is metabreath feat. Those feats increase otherwise unremarkable breathweapon of dragon shaman. I'll replace it then with something else tomorrow.

As for taking it, as far as I know it is allowed to 'wait' with the feat for prereq purposes up to level before you would get next feat (in this case up to 5th level), only skills need to be spent immediately.

Knowledge devotion needs knowledge 5 ranks. If you don't like I'll replace it too, it's not like character concept depends on it. It was suposed to reiterate that Eugene is more sophisticated then his barbaric upbringing.

Devotion feats are intended for religious non-priests, personaly, I'd forbid them totaly to priests, they are devoted by virtue of being priests and they have access to domains.


Sorry for ignoring some of book limitations, I peruse heavily internet sources and not all of them have source listed so I get carried away sometimes when I find (or know about) something fitting. I'll check more carefuly in the future.
 

>.> I meant, since she has low strength and low con, she'd be relatively screwed if it was a melee baddy, and would have to take the time to change weapons.

This is why you have companions that should be between you and the melee baddies.
 

This is why you have companions that should be between you and the melee baddies.


"I Choose you, Skyler Martell!"

Anyways, I know, but also I know Fr. Berman was a pistoleer who got pecked in the chest in the previous story, which tells me that just because I'm a ranged combatant doesn't mean I'll ALWAYS get to shoot people. But I'll just let that flow.

Another question: Do wondrous items have a weight if it's not specified?
 

Assume the weight of the bullets are 10/lb.

Don't worry about carrying cases/pouches. Certainly, they're needed, but it's a detail that gives no additional depth to the character. At least, it didn't until now... That gives me an idea...

The Rapid Shot feat is as written: an extra shot takes a full-round action. The question is whether you can reload quickly enough.

Judging from what you are saying there and the fact that normally it's a move action to reload that I'd need Rapid Reload in order to make use of Rapid shot with my gun. I was just debating whether or not I wanted 2 levels in Ranger or just 1. I think I'll roll with rogue 1/Ranger 2/Fighter 2 and hope things work out. ;) I'm tweaking the sheet, so you know, just had those few questions.
 

Looks as if I need to make a bit of an apology- I guess I'm just a terrible person. After going to all the trouble of putting together three concepts (which used up a good portion of my weekend), I ended up having a flash of inspiration just before I went to bed last night. After playing with the idea at work all day (albeit without any books or computer access), I've decided to pitch a different idea- I'll put a capsule here, and generate a finished version as soon as I am able. Consider my other concepts withdrawn- unless this character gets too close to Calahan's flamethrowing antics...

Last concept/actual character pitch:

Sister Gwendolyn Emberbright; Human female; Cloistered cleric 3/Warmage 2 (further advancement in warmage, into mystic theurge at level 8); Sister Gwendolyn is a member of the Order of the Sacred Torch (commonly called "Torchbearers"), an arcane arm of the Church Militant. Members of the order are scholars and arcane casters who serve the church and the city by wielding combat spells instead of physical weaponry. Her domains would be Fire and Magic (And Knowledge, as a cloistered cleric). She is well-educated, especially in arcane or religious matters, but rather naive. She also REALLY enjoys spellcasting- the bigger the bang, the better, and justifies her enjoyment by making sure she picks deserving targets.

One last silly question, before I go to work on this: Is Ezra a male deity, female deity, or gender-neutral deity?
 

Not quite done tweaking the format yet, and will be adding appearance/personality/background after I finish the mechanical tweaking.

Code:
[B]Name:[/B] Rhiannon Fleetwood
[B]Class:[/B] Rogue 1/Ranger 2/fighter 2
[B]Race:[/B] Half Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Neutral good
[B]Deity:[/B] Religion isn't supremely important to Rhia

[B]Str:[/B] 12 +1 (04p.)     [B]Level:[/B] 5        [B]XP:[/B] ???
[B]Dex:[/B] 16 +3 (08p.)     [B]BAB:[/B] +4         [B]HP:[/B] 33 (1d6+2d8+2d10)
[B]Con:[/B] 10 +0 (02p.)     [B]Grapple:[/B] +5     [B]Dmg Red:[/B] 0/anything
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] None
[B]Wis:[/B] 12 +1 (04p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] (Huh?)
[B]Cha:[/B] 12 +1 (04p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 10%

Note on Dexterity: Raised to 15 during point buy, +1 for level 4 attribute increase.

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +3    +0    +0    +0    17
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      5    +0          +5
[B]Ref:[/B]                       5    +3          +8
[B]Will:[/B]                      0    +1          +1

[B]Weapon                  Attack   Damage     Critical[/B]
+1 DragonRifle            +8     2d8+1      20-20x3
MW Shortspear(rng)        +8     1d6+2      20-20x2
MW Shortspear(CC)         +6     1d6+2      20-20x2
DW Comp. longbow(+1)      +8     1d8+2      20-20x3
Sickle (silver)           +5     1d6+0      20-20x2
Dagger(CI)                +5     1d4+1      19-20x2

[B]Languages:[/B] Paridonese, Elven, Gnome, Dwarf

[B]Abilities:[/B] Low Light Vision, Elven Blood, Immunity to sleep spells and similar magical effects, 
+2 racial bonus for saving throws against Enchantment spells or effects
Sneak attack 1d6, trapfinding, Favored Enemy(human), Wild Empathy
Combat style: Ranged(archery)

[B]Feats:[/B] Track(Ranger Bonus), Rapid shot(ranger bonus),
 Precise Shot, Point Blank Shot,
 Exotic Weapon proficiency: Dragon Rifle


[B]Skill Points:[/B] 64       [B]Max Ranks:[/B] 8/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                    5    +3    +2     =10
Bluff                      5    +1    +0     =6
Climb                      2    +1    +0     =3
Diplomacy*                 0    +1    +4     =5
Disable Device             5    +2    +0     =7
Escape Artist              1    +3    +0     =4
Gather information         4    +1    +4     =4
Hide                       5    +3    +0     =8
Jump                       2    +1    +2     =5
Knowledge(local)           5    +2    +0     =7
Listen                     5    +1    +1     =7
Move Silently              5    +3    +0     =8
Open Lock                  3    +3    +0     =6
Search                     5    +2    +1     =8
Sense Motive               1    +1    +0     =2
Sleight of Hand            1    +3    +2     =6
Spot                       5    +1    +1     =7
Tumble                     5    +3    +0     =8

*Untrained

[B]Equipment:                Cost      Weight[/B]
Mithril chain shirt       1,100gp   12.5lb
+1 Dragonrifle            2,800gp   05lb
Goggles of Minute Seeing  1,250gp   00lb
Cold Iron bullet(x10)     3gp       01lb
Adamantine bullet(x10)    61gp50sp  01lb
Silver bullet(x10)        21gp50sp  01lb
Bullets(x40)              6gp       04lb
Cmp DW Longbow (+1 rating)505gp     1.5lb(Note: Stored in Efficient Quiver)
Arrows(x40)               1gp       03lb(Note: Stored in Efficient Quiver)
Adamantine arrows(x20)    61GP      03lb(Note: Stored in Efficient Quiver)
Cold Iron Arrows(x20)     2GP       03lb(Note: Stored in Efficient Quiver
Efficient Quiver          1,800gp   02lb
MW Shortspear             301gp     03lb(Note: Stored in Efficient Quiver)
Shortspear(x4)            4gp       12lb(Note: Stored in Effcient Quiver)
Javelin(x18)              18gp      36lb(Note: Stored in Efficient Quiver)
Powder Bomb(x5)           750gp     05lb
Smokebomb(x5)             150gp     05lb
Thieves' Tools            30gp      01lb
Sickle(Silver)            26gp      02lb
Dagger(Cold iron)         4gp       01lb
Gold                       -        02lb



[B]Total Weight:[/B]42.5lb      [B]Money:[/B] 106gp 0sp 0cp

                           [B]Light    Medium    Heavy   Lift   Push[/B]
[B]Max Weight:[/B]               >43 lb   44-86 lb   87-130   130   650

[B]Age:[/B] 24
[B]Height:[/B] 5'4"
[B]Weight:[/B] 130 lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Pale

Appearance:
(I wanted to supply an image too, but I am horrible at finding them.)

Rhiannon Fleetwood leaned heavily to her elven ancestry in her appearance, having a slender, agile structure and light toned muscle that was more accustomed to acrobatics and dextrous efforts than brute force. Very much a girl of finesse, Rhia had fine features and an easy walk. Her ebony hair was fairly smooth and fell to about halfway down her back, when she didn't have it braided in the back so as to stay out of the way when she needed to move quickly.

Background:[sblock]
Rhiannon's mother was a native Paridonian of no great wealth or import. Aliaga was a merchant's daughter who often saw those who traveled in and out of the city, dreaming of what it was like outside, but too fearful to leave. One day, she met an elven ranger by the name of Adoben with whom she was almost instantly smitten. The two pursued their relationship for the few weeks the ranger was in town before he departed. Unbeknowst to either, Adoben left Aliaga a gift with his departure aside from a necklace which the ranger had told her was a sign of good luck among his people; a daughter.

Rhiannon was born nine months later, and her elven traits hadn't become apparent yet, though Aliaga knew the father already. By the time she was 3, Rhia was already exploring her area of the neighborhood, though her mother kept a careful watch on her, especially as her more elven traits became apparent. As a little girl, Ann would always try to sneak up on her family members, telling them that he'd caught her prey if she managed to go undetected until she got into hugging range. This behaviour developed as Rhiannon was told her father was a ranger, who sold pelts and food products from animals for a living.

Adoben returned to Paridon when Rhia was five years old, shocked to find Aliaga with a child. However, it was obvious to him the father of the child very quickly, judging from her features and her age. He accepted fatherhood well, taking time to teach Rhiannon the basics of his trade. He was also there the first time Rhiannon was bullied due to her appearance. An older boy called her a 'half-blood freak' and pushed her to the ground harshly before walking away laughing as she cried. While Adoben would have liked to knock his arrow and shoot the child in the calf, that would do more harm than good, and he merely helped his little girl to her feet.

He stayed several months that first visit, spending much of the time with his daughter, teaching her what he knew, especially after that encounter. However, he eventually had to move on to fend for himself, not one to be tied to the city, and so he left. Rhiannon was constantly dealing with the abuse of the other little children, especially those who idolized the older boy. She often had to run home dodging rocks the children would throw at her.

She grew up mildly happy, she didn't want for anything outside of being accepted by the local children. The bullying didn't get any better, but Rhia got better at avoiding them and fighting back. She learned to avoid the children and not to carry money or anything valuable when she went out. If she did carry something valuable, she'd carry a wooden 'knife' her father had whittled for her. It was blunt but it was sufficient to frighten off or beat off the children who got physical. But it wasn't just the physical insults that hurt.

Rhiannon's life continued much as it had as she grew older, and she grew into a rather lovely young woman, aside from the trails down her cheeks carved by tears and the bruises frequently found on her person. However, things reached their worst when she was 16. One day as she was wandering and exploring the city(her mother had loosened the reins and Rhia explored alone now, though with a real dagger, not a fake), she was exploring an alley when she noticed the light coming from behind her diminish. As she turned around, she looked into the face of a rather large man who bore a malicious grin on his face.

She took a step back, and he merely took a step forward. After several steps, Rhiannon found her back against a wooden wall. Shortly thereafter the man seized her mouth and began to do things best not repeated in pleasant company. Before he managed to get to her skin, she heard a loud crash almost like thunder, and the man grunted, slumping against her. Stunned, the traumatized girl looked up and saw a man with a long rod in his hand. Rhia learned that the man who'd saved her from being ravaged was a rival gang member of the deceased. He took the shot because the man left an opening, and left shortly after explaining he didn't do it to help her.

After she returned home, Rhia discovered her father had returned. She asked him to teach her more about his work, primarily how to fight. Initially he refused, but after hearing her story, he agreed. They practiced for awhile, and Rhia became a rather adept marskwoman, if not the greatest combatant in close. Given her current skills, the young woman decided to set up shop as a person finder. As long as the person wasn't particularly dangerous or monstrous, Rhiannon would track them down.

She was fairly successful with this, due to her heritage and training it was hard to avoid her once she got on the 'scent', as locks could be circumvented and traps disabled. Her success put her on the bad end of one of the local gangs however. One particular incident almost mirrored her first encounter with a gang member. Except this time the man drew a knife. Rhia slid her sickle out and tripped him before lashing the weapon into his stomach and dragging the blade. The man screamed in agony as the woman stepped over him... only to see another shadow appear. A rod shaped object seemed to be raised about to her shoulder... Rhiannon quickly stepped aside as she heard the crash, narrowly avoiding a bullet(which seemed to have been slightly off in the first place).

She rolled forward drawing her dagger and throwing it toward the man, catching him in the leg as he ran away. Rhia attempted to follow the blood trail, but it ended in a bar which was exclusive to humans. The bouncer pushed her away and brandished a club as soon as she arrived. "No elves..." he grunted. Rhiannon frowned and walked away.

Several years passed and not much of note happened. The gang occasionally made attempts on her life, but they were no more dangerous than the first. It was almost as if they were trying to send a message rather than simply kill her. She had also had a few offers to be a private dancer for a few bars and brothel houses, though she responded to these offers by a swift kick for the groin.

One day she was approached by a Constable and informed that a man named Gis had recently heard of her general exploits the past few years, seen her general record and wanted an interview. The man interviewed her for a bit and offered her a job with the Rose Company, to assist in investigations. Rhia accepted, feeling that being part of law enforcement might help reduce her troubles. After going home to tell her mother the news, Aliaga had news of her own to impart. Aliaga decided to go with Adoben on his journey this time, and would return in five years. Rhia was happy her mother would get to spend more time with her family, but she also felt just a bit more hollow inside. At least she had a steady job now...[/sblock]

Pesronality: Rhiannon is generally a loner, as she's rarely worked with others. She can cooperate, but isn't particularly suited to groupwork, at the moment. She won't do things to cause added tension however, she's just unused to relying on others to assist her in anyway, unless they are her parents.

She has a rather bitter view on religion, particularly those who praise the benevolence of their God or other higher power, before turning to beat the 'half blood freak' who marrs the 'beauty' of their city. She holds a very deepseated hatred for the Ezraite religion, though the worst for those who go on about how good and great Ezra is. Those who do are likely to hear a rant about how many times Ezra wasn't there for her, and how if Ezra was so wonderful, why did Ezra allow a little girl to be beaten and abused by her peers for years.

Superficially, Rhiannon is a very laid back person, seeking the path of least resistance on the job, trying to avoid over complicating things. She's fairly perceptive and good with several tasks related to breaking and entering(she didn't always stay legal on the job), and prefers a more subtle method of dealing with things rather than open conflict, unless conflict would be quicker... though... Rhiannon also realizes interrogating a corpse is difficult, inefficient, and often times impossible.
 
Last edited:

Looks as if I need to make a bit of an apology- I guess I'm just a terrible person. After going to all the trouble of putting together three concepts (which used up a good portion of my weekend), I ended up having a flash of inspiration just before I went to bed last night. After playing with the idea at work all day (albeit without any books or computer access), I've decided to pitch a different idea- I'll put a capsule here, and generate a finished version as soon as I am able. Consider my other concepts withdrawn- unless this character gets too close to Calahan's flamethrowing antics...

Last concept/actual character pitch:

Sister Gwendolyn Emberbright; Human female; Cloistered cleric 3/Warmage 2 (further advancement in warmage, into mystic theurge at level 8); Sister Gwendolyn is a member of the Order of the Sacred Torch (commonly called "Torchbearers"), an arcane arm of the Church Militant. Members of the order are scholars and arcane casters who serve the church and the city by wielding combat spells instead of physical weaponry. Her domains would be Fire and Magic (And Knowledge, as a cloistered cleric). She is well-educated, especially in arcane or religious matters, but rather naive. She also REALLY enjoys spellcasting- the bigger the bang, the better, and justifies her enjoyment by making sure she picks deserving targets.

One last silly question, before I go to work on this: Is Ezra a male deity, female deity, or gender-neutral deity?


If I recall from the first adventure IVV ran, Fr. Berman called Ezra the Lady of Fate, or something of the sort. And a quick google search indicated that she is a Lawful Neutral Goddess.
 

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