I've been toying with an idea to set to my Spicy Conan Combat Rules. I'm not sure of the mechanics just yet. I'll want something easy. This is just brainstorming for right now. But, my thought is to have an accelerated chance of a sunder attempt happening when a character successfully parries with his weapon. I'm thinking of a muted form of the sunder--maybe something that does one point of sunder damage max when it happens--and it wouldn't happen all the time.
I want it to be a threat. This is nicks and broken bits that happen on the weapon during normal use.
It will force PCs to visit smiths when in town to take care of their weapons, and it will make the weaponsmith skill valuable to those who want to take better care of their equipment in the field.
It may also encourage a fighter to Dodge some time instead of parry.
What I don't want is swords breaking in two all the time.
I dunno. Maybe the rule that is already in the game is enough--where a sunder attempt is made if attack = defense exactly.
Thoughts on this?
I want it to be a threat. This is nicks and broken bits that happen on the weapon during normal use.
It will force PCs to visit smiths when in town to take care of their weapons, and it will make the weaponsmith skill valuable to those who want to take better care of their equipment in the field.
It may also encourage a fighter to Dodge some time instead of parry.
What I don't want is swords breaking in two all the time.
I dunno. Maybe the rule that is already in the game is enough--where a sunder attempt is made if attack = defense exactly.
Thoughts on this?