Quasqueton
First Post
The party:
5th level Cleric - good and trickery
5th level Fighter - mobile greatsworder
5th level Sorceror - blaster
5th level Fighter/Rogue - rapier
5th level Paladin - social, not combat oriented at all
They've explored a good deal in the dungeon, then come in the south door of a big 80x80 room with three other doors (one in each wall). They spot shallow grooves in the ceiling and floor, crisscrossing the room from corner to corner. They expect a trap.
The fighter/rogue goes in, alone, to check the eastern door for traps. He finds nothing (vs.DC 35). (I am holding back a laugh at this point.) He tries the door.
As soon as he touches the door, two iron walls are conjured up, along the grooves. The room is now divided into 4 smaller areas. Then a medium earth elemental appears in the "quarter" room next to the fighter/rogue. And one appears in the "quarter" room with the rest of the party.
The fighter/rogue goes down after a fight.
The rest of the party kills their elemental. But then they ... split ... up.
The paladin runs out to the east, to a hallway they saw earlier, trying to find a back way in through the eastern door to help the fighter/rogue. The cleric runs out to the west, to his own hallway, trying to find a back way in through the western door. Both of these hallways are trapped!
The fighter starts attacking the iron wall, in an attempt to chop through. The sorcerer tries burning through the wall with almost all of her remaing scorching rays.
Just as the paladin and the cleric are about to run headlong into their own traps in the side hallways, the iron walls disappear. The first elemental, plus two elementals that were summoned into the other two quarters are now rush out at the fighter and sorcerer. (The paladin and cleric are at least two rounds away if they decide to come back if and when the fighter and/or sorcerer yell for help.)
We broke the game here. But I'm wondering if I'll need to start planning for another campaign after a TPK. I'm also wondering if they'll get the idea that they're not ready for this dungeon yet?
Quasqueton
5th level Cleric - good and trickery
5th level Fighter - mobile greatsworder
5th level Sorceror - blaster
5th level Fighter/Rogue - rapier
5th level Paladin - social, not combat oriented at all
They've explored a good deal in the dungeon, then come in the south door of a big 80x80 room with three other doors (one in each wall). They spot shallow grooves in the ceiling and floor, crisscrossing the room from corner to corner. They expect a trap.
The fighter/rogue goes in, alone, to check the eastern door for traps. He finds nothing (vs.DC 35). (I am holding back a laugh at this point.) He tries the door.
As soon as he touches the door, two iron walls are conjured up, along the grooves. The room is now divided into 4 smaller areas. Then a medium earth elemental appears in the "quarter" room next to the fighter/rogue. And one appears in the "quarter" room with the rest of the party.
The fighter/rogue goes down after a fight.
The rest of the party kills their elemental. But then they ... split ... up.
The paladin runs out to the east, to a hallway they saw earlier, trying to find a back way in through the eastern door to help the fighter/rogue. The cleric runs out to the west, to his own hallway, trying to find a back way in through the western door. Both of these hallways are trapped!
The fighter starts attacking the iron wall, in an attempt to chop through. The sorcerer tries burning through the wall with almost all of her remaing scorching rays.
Just as the paladin and the cleric are about to run headlong into their own traps in the side hallways, the iron walls disappear. The first elemental, plus two elementals that were summoned into the other two quarters are now rush out at the fighter and sorcerer. (The paladin and cleric are at least two rounds away if they decide to come back if and when the fighter and/or sorcerer yell for help.)
We broke the game here. But I'm wondering if I'll need to start planning for another campaign after a TPK. I'm also wondering if they'll get the idea that they're not ready for this dungeon yet?
Quasqueton


