Party of Almost Purely Tanks


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shouldnt be a problem

or last campaign had five wizards

current group is two paladins, 1 cleric, 1 scout 1 favoured soul and 1 ranger

works fine
 

The Druid should pick up spontaneous healer from complete divine. Single feat, very powerful and that way he doesn't need to waste spell slots preparing healsauce, he can pull it out whenever you need it.

Also, consider using the shapeshifting ability from PHBII, the druid gains flat combat bonuses (natural armor, bonuses to hit and attack) instead of wild shape. Its a free action to shift instead of whatever it normally takes the druid to shift and you don't need to deal with polymorph rules.
 

Party inbalance is a self correcting problem. PCs will die, alot. Eventually someone will get the idea that a Cleric (or Rogue, or Wizard) might be more useful that "another frickin tank".

Eventually. Who knows, they might even notice that a well-played Cleric can out-tank the tanks anyways. :p
 


My group is trying the Eberron moduals with a similar combanation.
Barbarian (16 chr, planning for bard multiclass)
Warforged (something)
Fighter
Artificer

Is it possible to get through them with a tank party, and winging social skills?
by 2nd lvl we can use wands of CLW, but sneaking will be tricky.
 

My group is very tankish too. They have a fighter/rogue and a cleric. Everybody else is purely about melee damage. They were doing good (very good in fact) until they met a black pudding. Holy crap.

A few days (in-game) later, they met a demon that was all about charming. I actually had to ret-con that encounter.

Life's hard.
 

I love my group...

Human Cleric
Human Scout
Human Fighter
Elf Wizard/Loremaster
Human* Sorcerer/Child of the Night

* Dragon Heritage: shadow

The only thing they CAN'T do is open locks...
 


The thing about an unbalanced party is that you will find challenges that play to your strengths easier and challenges that play to your weaknesses more difficult. That's what distinguishes an unbalanced party from a weak one. An unbalanced party has tremendous strenghts and gaping weaknesses. It can work if you understand that and are prepared with something to cover those weaknesses when they come up (even if that plan is running away). It won't work if you use traditional D&D party tactics and strategies.
 

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