Laslo Tremaine
Explorer
If you have a GM who has the time, energy and creativity to create a custom world and scenarios tailored for the party that the players create, then more power to you, and where can I sign up?!
In my group of older, married professionals (mostly IT guys in their early 40s, although we do have an electrical engineer and a sewer contractor), none of us have much free time outside of our one Saturday a month D&D game.
As the GM, who will be starting Age of Worms this upcoming Saturday, I don't have the time to modify the scenarios, nor write them from scratch. The players know this, and I gave them a heads up that the scenario would be pretty demanding, and that a well rounded party would be in their best interest.
They took this info, and discussed amoungst themselves, and came up with the following group lineup.
* Half-Orc Wizard
* Human Rogue
* Human Monk
* Dwarven Fighter
* Half-Elven Cleric
* Human Paladin
I love my players, and I think they're going to do just fine.
But the whole "The GM must kowtow to the player's desires" is going to lead the entire group down a path of hurt.
D&D is a group effort. And the needs and capabilites of the entire group have to be taken into consideration. It's not just a GM vs Players dichotomy, it's a group effort and if people don't take the time to communicate and get on the same page, then you just end up with a frustrated group.
In my group of older, married professionals (mostly IT guys in their early 40s, although we do have an electrical engineer and a sewer contractor), none of us have much free time outside of our one Saturday a month D&D game.
As the GM, who will be starting Age of Worms this upcoming Saturday, I don't have the time to modify the scenarios, nor write them from scratch. The players know this, and I gave them a heads up that the scenario would be pretty demanding, and that a well rounded party would be in their best interest.
They took this info, and discussed amoungst themselves, and came up with the following group lineup.
* Half-Orc Wizard
* Human Rogue
* Human Monk
* Dwarven Fighter
* Half-Elven Cleric
* Human Paladin
I love my players, and I think they're going to do just fine.
But the whole "The GM must kowtow to the player's desires" is going to lead the entire group down a path of hurt.
D&D is a group effort. And the needs and capabilites of the entire group have to be taken into consideration. It's not just a GM vs Players dichotomy, it's a group effort and if people don't take the time to communicate and get on the same page, then you just end up with a frustrated group.