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Party of five. Day 1.

"Now, does anyone have a rope? I can brace myself the whole way down, though it would be safer if I was roped."

Adal climbs into the shaft with the glowrod in one hand, with a rope tied around his waist if it is availible. He braces himself against the opposing walls, looking for distint handholds and footholds to help himself down.
 

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Argent Silvermage said:
"Sorry I can't help with that. Anyone have rope?" Morphain asks.

Uri slides off his backpack and digs through it. He reaches in and pulls out 100' of thick, hemp rope. He tosses it to Morphain.

"Here. Knock yourself out."
 


Day 2, 17:20.

Adal can see through the shadowy illumination given by the sunrod down the shaft that the bottom looks to be about 50' away. Using the rope to brace himself Adal climbs down (18 vs DC 6 (Wall & rope DC5 -1 for Adal's climb check)) the shaft successfully after a few minutes. At the bottom of the shaft Adal can see that the shaft begins to angle, and by bracing himself he would actually be able to walk along one of the surfaces. At the furthest point that he can see due to the sunrod's illumination the shaft becomes a tunnel, and the footing would no longer be difficult to maintain or treacherous.

Currently only Adal is at the bottom of the shaft with the rest of the party up at the sewer level holding the rope. Uri can see that he would be able to secure the rope to the top of the shaft if necessary as there are metal hinges at the side of the hatch.

Party actions please.

OCC: Morphain kit adjustment -1 sunrod.
 

"I'm down and safe. It is a fairly easy climb that evens out to a tunnel about 50 ft. down. If some feel uncomfortable climbing down, I think we have enough rope to fashion a harness for them."
 


Day2, 17:30.

The rest of the party make their way down the shaft after Uri secures the rope to the top...

Morhpain goes down the rope and... (Modified roll of 16 vs 5) reaches the bottom no problem.
Uri goes down the rope and... (Modified roll of 16 vs 5) reaches the bottom no problem.
Buckler goes down the rope and... (Modified roll of 2 vs 5) looses his footing, hangs dangling for a while making no progress. He tries again (Natural roll of 1) totally makes a hash of it and falls 20' (Was just past half way down) to the bottom taking 5hp damage. He tries to compose himself after standing up and uses Repair Light Damage on himself repairing 6hp damage.
Aronsetash goes down the rope and... (Natural roll of 1) slips at the same place where Buckler fell. He too falls 20' down taking 5hp damage.

The whole party is now at the bottom of the shaft. There is a tunnel leading off to the North for approx 70'. Currently the party is at point A in the map, The tunnel eventually opens onto a vast chamber, though it emerges about sixfeet above the floor. You can't see the distant walls in the darkness, and the ruins of nearby walls and building appear as deep shadows in the eternal tower night, but you can feel the change in air currents and pressure
that indicate a large open space ahead of you.

OCC: The party had bad luck with the rolls today :( Please comment if map I tried now is ok or not.

Party status is as follows:

Light Source:
1 x Sunrod (Until Day2, 23:15)

HP (Max) Current XP
Adal (9) 9 420
Buckler (9) 7 360
Uri (14) 5 420
Morphain (5) 5 420
Aronsetash (10) 3 360

Other Used for the day:
Uri (Rage x 1)
Morphain (1 x 0th Level Spell, 2 x 1st Level Spell)
Buckler (1 x 1st Level Infusion)

Party Gold: 92gp
 

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