• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Party of Four the Odd Couple

Slit518

Adventurer
Build a party of four from the list below.

First, choose which of the classes directly below the race the character shall be.

Second, flesh it out, make it 5th level, feats are okay, multiclassing is not, and you can use options from the PHB, VGtM, and XGtE.

Halfling
  1. Barbarian
  2. Fighter
  3. Paladin
Goliath
  1. Bard
  2. Cleric
  3. Wizard
Dwarf
  1. Druid
  2. Ranger
  3. Sorcerer
Half-Orc
  1. Bard
  2. Monk
  3. Rogue

And anyone who wishes to judge, vote on your favorite participants by giving them a like or a smile. Whomever collects the most, wins!

LET THE GAMES BEGIN!
 

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Dwarven Druid - Obsessed with metal and trying to figure out how to wear it.
Half Orc Bard - Obsessed with metal music and seriously into moshing.
Halfling Barbarian - Obsessed with mettle and enduring horrible trials.
Goliath Cleric - Obsessed with medal and desires praise from authority figures.
 
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Chucky - Stout Halfling Berserker Barbarian.

Beat Master Stomp - Goliath Valour Bard. Expertise in Tap Dancing.

Pothead - 1/2 Dwarf - 1/2 Potted Plant - Wild Sorcerer gone very wrong.

Crash Bandicoot - Half-Orc Monk who when misses an attack, breaks something else along the way; table, statue, wooden crate, turnip farmer etc.
 

  • Yamyra, a Stout Halfling Totem Barbarian from the Talenta Plains; with Mounted Combatant feat and Outlander background.
  • Turan d'Kundarak, a Dwarf with the Mark of Warding, a Horizon Walker Ranger, and former prison warden who excels at tracking down escaped convicts. Urban Bounty Hunter (SCAG) background, Mage Slayer feat.
  • Maia-Zak, a Half-Orc Monk (Way of the Kensai) and member of the Gatekeepers. Took Magic Initiate (Druid) for the following spells: Druidcraft, Entangle, Fearie Fire. Folk Hero background.
  • Naghan Lonewanderer Agu-Ulugate, a Goliath Cleric of Trickery and worshipper of the Traveler. Hermit from the Ironroot Mountains. Has secretly manipulated events to put the other three on the trail of an escaped aberrant acolyte of a Daelkyr cult operating in the fringes of the Talenta Plains, in order to fulfill some vague dictates of a Draconic Prophecy.
 

Torm, Mountain Dwarf Ranger (hunter)
Fighting Style: two-weapon fighting.
Hunter: Hordebreaker.
An old friend of the goliath who joined him in battle when he was close to be overwhelmed by a band of goblins. He was a scout for his clan in their mountain home. Fights with twin axes and spent his time as a scout cleaving through hordes of goblins and orcs.

Andarl Stormborn, Goliath Outlander Cleric (tempest)
Of all of the party, Andarl is the strongest.
Fights with a maul.
Reveres the storm god of his mountain home and spent his youth traversing his mountain home. Left with Torm to see more of the world and challenge himself against the unknown.

Delia, Stout Halfling Fighter (battlemaster)
Fights with a shortsword and shield or a sling.
Notable Skills: stealth, sleight of hand.
Manoeuvres: evasive footwork, feinting strike, riposte.
Picked up by the dwarf and the goliath after they left the mountains to see the world and passed through the shire. Joined them because adventure seems more interesting than staying safe in the shire.

Norin, Half-orc Bardic sage (valour)
Expertise (arcana, history)
Fights with axe, shield, and chain shirt.
Is the more intelligent of the four.
Adopted by humans in the city, grew up with a keen interest in history and lore and knows the lineage of kings and the tales of great heroes of his adoptive homeland. When accused of foul play, he was proven innocent by the Torm, Andarl, and Delia and joined them on their travels rather than remain somewhere where he was suspect #1 when something goes wrong.
 

Into the Woods

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