Nail
First Post
But this wasn't "random". The DM said so himself.Question said:The scary thing is he truly believes hes right......and that at least one of the players believe so. The player actually said that DMs were allowed to kill players. The irony is hes a DM himself and im fairly sure he wouldnt dream of killing off his players randomly.
The problem here isn't that a random PC would die. It's that the trap was poorly constructed. There's a huge difference between those two statements! The first is a result of random chance. The second is a result of poor DMing...and can be fixed.
The trap had at least 2 major flaws:
- the clues to the trap's solution are not all available to the PCs when playing in-character, and
- the saves for mistakes are not in-line with the EL of the trap (or heck: even the entire adventure! Has the DM looked over the trap guidlines and DCs in the DMG?)
......
All that said, I'm gonna take a wild guess here and say that this puzzle changed something else, in a different part of the maze. This trap reminds me of several different computer games (the description of the sky over-head was a dead give away), in which you are supposed to change something in one room, then go to a different room and get some result. Although that's (arguably) fine in a computer game, that just SUCKS in a RPG.
IMNSHO.