Patman21967
First Post
A few things.
First, Paladins can use Cure Wounds wands and the like. Remember that any class can use magic items, provided they are on their spell list.
2nd, have the Rogue pump up UMD.
3rd, be prepared for long breaks as the characters rest for Stat point recovery and healing. I would make potions very accessable.
Playing an item is DUMB, in my opinion. Either have him play a character he wants to, or forget it. We have made do with all fighter/Rogue parties, becuase we have planned for it. You know that healing is at a premium, so you invest in potions and wands.
First, Paladins can use Cure Wounds wands and the like. Remember that any class can use magic items, provided they are on their spell list.
2nd, have the Rogue pump up UMD.
3rd, be prepared for long breaks as the characters rest for Stat point recovery and healing. I would make potions very accessable.
Playing an item is DUMB, in my opinion. Either have him play a character he wants to, or forget it. We have made do with all fighter/Rogue parties, becuase we have planned for it. You know that healing is at a premium, so you invest in potions and wands.