Lanefan
Victoria Rules
By the time I get done with a campaign I've usually had my fill of it (a side effect, I suppose, of running 10+-year campaigns). Combine that with my enjoyment of world-building and it's gonna be a new world every time for me.
That said, the worlds do connect. For example, my first major campaign world became magic-dead at campaign's end; before it did a PC (now an NPC) wished himself off it, he recently showed up in my current campaign because the wish didn't put him where (or when) he had in mind....
There's one character in my second campaign who could, if she wanted, use "planeshift" to get to the magic-dead world of my first campaign - she's been there once via a gate when magic still sort-of functioned - at extreme personal risk on arrival (she's mostly Elf, Elves are magic-based creatures, fill in the blanks) and with no chance of getting back.
The DM whose game I'm currently playing in has done this time-jump thing, and has managed to connect all three of his supposedly-disparate campaigns* - he was using the same world all along without telling us. It's interesting, but I find myself missing the sense of exploring something entirely new.
* - our party currently consists of a bunch of PCs from the third campaign (2007-present), a bunch of PCs from the second campaign (1990-98), and our mission is to find a PC from the first campaign (1981-90). And each lot is functioning in its own timeline - the two groups of PCs are running on calendars that are about 150 years out of synch (one thinks it is about year 250 while the other thinks it is about year 400), while the guy we're trying to find will probably think it is about year 8. Couple this with a recent side effect of our party's actions that caused each month to lengthen by about 13 days (from 47 days to 60) and you'll soon realize that all chronologists in this world have long since quite justifiably gone insane...
Lan-"and I'm there too"-efan
That said, the worlds do connect. For example, my first major campaign world became magic-dead at campaign's end; before it did a PC (now an NPC) wished himself off it, he recently showed up in my current campaign because the wish didn't put him where (or when) he had in mind....
There's one character in my second campaign who could, if she wanted, use "planeshift" to get to the magic-dead world of my first campaign - she's been there once via a gate when magic still sort-of functioned - at extreme personal risk on arrival (she's mostly Elf, Elves are magic-based creatures, fill in the blanks) and with no chance of getting back.
The DM whose game I'm currently playing in has done this time-jump thing, and has managed to connect all three of his supposedly-disparate campaigns* - he was using the same world all along without telling us. It's interesting, but I find myself missing the sense of exploring something entirely new.
* - our party currently consists of a bunch of PCs from the third campaign (2007-present), a bunch of PCs from the second campaign (1990-98), and our mission is to find a PC from the first campaign (1981-90). And each lot is functioning in its own timeline - the two groups of PCs are running on calendars that are about 150 years out of synch (one thinks it is about year 250 while the other thinks it is about year 400), while the guy we're trying to find will probably think it is about year 8. Couple this with a recent side effect of our party's actions that caused each month to lengthen by about 13 days (from 47 days to 60) and you'll soon realize that all chronologists in this world have long since quite justifiably gone insane...
Lan-"and I'm there too"-efan