DND_Reborn
The High Aldwin
That sounds unreasonable to me.
Have low-complexity passive options that are on par in terms of power with high-complexity active options, or slightly weaker to take into account the fact that high-complexity options require skills to be used effectively.
There can also be options in the middle, with both a small passive bonus and a small active feature.
That is how 5e is designed, for fighting styles or feats or subclasses etc., in order to let players with different preferences play together the same game.
How is it unreasonable?
If you could, give an example of how a low-complexity passive system can be on par with a high-complexity active option. As I see it (any way), an active option system would involve a choice and likely and action expenditure, and should be worth more because of it. Otherwise, why would anyone take it/use it?