First of all, I miss passive perception/insight from 4e. Anyway, the playtest packet suggests that the DM can roll for the party's passive trap-detection, which is an okay idea but requires a lot more die-rolling. Besides which, the fighter and the rogue have a +5 and a +2 to detect traps (trained in perception and trapfinding, respectively), so just on a 10 the fighter, at least, can detect almost any trap. Maybe this in itself isn't problematic, but then if you have the other 3 party members making passive perception checks, too, it seems like traps will almost never go unnoticed.
So here are some ideas I'm considering:
1) Assign a higher DC for passive checks, as suggested in the playtest packet. They don't give any suggestions for HOW MUCH higher, but I think the best way to do this would be to give a flat +X to the DC for all passive checks to reduce the arbitrariness and simplify things.
2) Give disadvantage on die rolls for passive perception. This requires more rolling, but takes advantage of the wonderful disadvantage mechanic.
3) Only allow passive perception for characters trained in relevant skills (perception, trapfinding, lie-detecting, whatever...).
What do you think? How have you been handling this?
So here are some ideas I'm considering:
1) Assign a higher DC for passive checks, as suggested in the playtest packet. They don't give any suggestions for HOW MUCH higher, but I think the best way to do this would be to give a flat +X to the DC for all passive checks to reduce the arbitrariness and simplify things.
2) Give disadvantage on die rolls for passive perception. This requires more rolling, but takes advantage of the wonderful disadvantage mechanic.
3) Only allow passive perception for characters trained in relevant skills (perception, trapfinding, lie-detecting, whatever...).
What do you think? How have you been handling this?