Thanks for the thoughtful replies.
I feel like pushing subclasses to level 3 in 2024, outside of theory crafting level 20 characters has mostly put a stop to multiclassing based primarily on subclass abilities at actual tables.
Sure, that certainly happened to me. One of my 2014 builds relying on a Life Cleric dip was busted and converting it to 2024 was not super attractive. (Thankfully we kept that particular campaign in 2014


…)
IMO, Feats are very interesting, you just don't get enough of them as is, let alone if trying to add in using them for lightweight multiclassing, which due to the current design will ensure that at best this will be good for a few classes and bad for all the others.
I think very few feats are going to be attractive to all classes and that’s fine. In fact, it’s a bit of design smell if a feat
is attractive to all builds. Maybe the feat is super carefully designed to appeal in a perfectly balanced way to all classes… but most likely the feat is simply overpowered and that’s why it’s useful to everyone.
We are already mostly there. For 2024, most characters in 1-10 level range (most played range) are choosing feats ahead of ASI's.
I think the big problem is looking to level 20. That's not where the game is played. Except as an intellectual exercise those levels really don't matter.
I guess that’s true… I have played very few characters all the way to 20 or epic levels. Though personally I still enjoy planning my builds to 20, even though I know full well the odds of getting there are low. It gives me a sense of direction. It may be a "shoot for the moon and if you miss you’ll still end up somewhere among the stars" kinda thing
But what this means for the current state is that all these feats you want to make aren't going to be used unless their similarly as useful (in which case you don't really need prereqs or feat chains), and they will only possibly be highly useful for a small subset of classes - striking down the primary purpose you wanted them for at the beginning (as universal prestige paths / feat chains).
I think there is a misunderstanding there. Universal is a bit too grandiose. There is a big space of opportunity between "such universality that every build could want it" and "it’s a subclass so too bad if you belong to another class, cuz it ain’t it for you, sucka!"…
Basically, any feat that appeals to more than one class but less than all classes is a win in my book.
There is a lot of arcane caster-type stuff that should be made compatible with both Wizards and Sorcerers (e.g., Elemental Adept). If that stuff lands in a subclass, then by definition it either cannot work for both, or it has to be redone for both parent classes, which means redundant bloat.
That’s why the Path of the Lich is attractive. It should be available to Sorcs and Wizards. I have grief about many details of the Lich Path just like everyone else (the main one being that it should not end at level 12, it should end with an Epic Boon), but I still like the general idea, if it could be polished.
I definitely do NOT want the Path of the Lich to be universally attractive. If it is, then that means it’s overpowered or otherwise badly designed.
I'm fine adding more feats, but there are pros and cons for the game design embracing feat chains/prestige paths using feats/mutliclassing using feats and for me those cons outweigh the few pros we might get.
That may be true. But when you say "for me", does it mean:
- For my builds, I’m not interested in sinking 2+ feats into something, but I’m fine looking the other way if the option exists, or…
- For my game, I’m concerned it’ll be utterly broken if that thing appears and even just a single player at my table picks it for their build?
Almost everything that you want to achieve can be acheived by making stand alone feats and allowing the player to freestyle pick them as they already do.
I’m a fan of prereq-free feats too.
It doesn't have to if you aren't trying to make universal prestige paths out of them. But since that's the justification for feat chains then
I'll try to address more later.
Hopefully, the above clarifies things regarding universality…