D&D General Path of Feats: a Superior Design than Subclasses

Sure.
My claim: Adding a variable money to the base of 0 increases the amount of money received.
You: That claim is just vibes.
The specific thing I called vibes was "if that's your stance then you can never actually say how much of an impact they have, let alone whether that impact is more significant than the impact of the Barbarians features."

Later in that same post I explicitly agreed that spells increase combat value. What I’ve been asking is how much and how that compares to the Barbarian’s features. You’ve said that can’t be estimated because we don’t know which spells, how many slots, or what monsters.

That's the only point I've been making - without specifics, the magnitude can't be compared.

At this point it’s clear we’re working from incompatible frameworks, so I'm going to do us both a favor and bow out here.
 
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The specific thing I called vibes was "if that's your stance then you can never actually say how much of an impact they have, let alone whether that impact is more significant than the impact of the Barbarians features."
Again, nothing I ever said.

Very simply, my claim is that the fighter/bard is good(not great) in combat situations, and very good outside of combat(another form of power). The barbarian is great in combat, and not good at all in most out of combat situations.

You claimed the fighter/bard was abysmal, and to "prove" it you gave white room theory crafting that failed to take spells, special abilities of the fighter/bard, special abilities of monsters, etc. into account.

DPR =/= combat ability/effectiveness.
Later in that same post I explicitly agreed that spells increase combat value. What I’ve been asking is how much and how that compares to the Barbarian’s features. You’ve said that can’t be estimated because we don’t know which spells, how many slots, or what monsters.
Along with other variables that make spells better or worse.

Actual game play isn't at all like your white room math.
At this point it’s clear we’re working from incompatible frameworks, so I'm going to do us both a favor and bow out here.
Sounds good. It can be hard for people who are very mathematically inclined and like things in neat boxes to deal with something like D&D combat, which resists being fit into neat boxes. Since you keep trying to force things into neat boxes(doomed to fail), and I'm accepting the game as it is, we aren't going to agree on this topic.
 


I think the main reason why the math just doesn't add up to me is that it feels very blinkered and narrow even within the context of combat capability.

Is the Barbarian dealing more damage and has more effective HP than the Fighter-Bard? Probably a whole hell of a lot more when the Fighter-Bard lets the Barbarian hit harder, hit more often, and take more damage.

How is that a knock against the Fighter-Bard?
 

I think the main reason why the math just doesn't add up to me is that it feels very blinkered and narrow even within the context of combat capability.

Is the Barbarian dealing more damage and has more effective HP than the Fighter-Bard? Probably a whole hell of a lot more when the Fighter-Bard lets the Barbarian hit harder, hit more often, and take more damage.

How is that a knock against the Fighter-Bard?
If you have any specific Bard abilities you want to see included in the comparison I'm all for doing that.
 

If you have any specific Bard abilities you want to see included in the comparison I'm all for doing that.

My point is why are we comparing a boxer and a dancer only by how well they can punch each other in the face while standing two feet from each other?

What would it matter if a barbarian can hit a goblin harder and take more goblin blows than the fighter-bard if those are not things the fighter-bard aims to be competitive in? It's not about looking for ways to change the parameters so that the math evens out.

Not when in practice many playstyles would aim to make it even more uneven, such as a fighter-bard consuming their resources and action economy to make the barbarian both deal more damage and survive taking more damage, like Commander's Strike, Heroism and Bardic Inspiration. Nor still further playstyles that just wouldn't care about what the math depicts, like the fighter-bard who responds to the quoted request with Jack of All Trades, expertise in Survival and Religion, and Comprehend Languages.
 

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