Graceful Swings: Beginning when you choose this archetype at level 3, you can add your Dexterity modifier to the damage rolls of weapon attacks made with Strength while raging.
Additionally you have advantage on Dexterity checks while raging.
Elegant Dodging: Starting at 6th level, oppertunity attacks made against you have Disadvantage.
Evasion: Beginning at 10th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Greater Flexibility: Starting at 14th level your Dexterity score increases by 2, and your maximum for that score is now 22.
Additionally you have advantage on Dexterity checks while raging.
Elegant Dodging: Starting at 6th level, oppertunity attacks made against you have Disadvantage.
Evasion: Beginning at 10th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Greater Flexibility: Starting at 14th level your Dexterity score increases by 2, and your maximum for that score is now 22.
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