I guess I don’t see it as being a clumsy description. i think the keys words are more confusing and clumsy. But that’s me. YMMV.
Not to be all negative I do like a lot of the things I see with PF2. I am very intrigued by the three action economy and I really like the different degrees of success/failure on things like saves.
It's no problem. I've been trying to think up better wording for that situation for a while and it's just very difficult without getting wordy because it's easy to quickly understand how the situations are different, but hard to give one-word keywords that don't somehow overlap with other words you might use. Like, if you change it to be "Undetected" and "Detected", that becomes weird when you think of the idea of "Hidden" in that regard.
These are important distinctions.They are two very different states, the problem is that there isn't really a good terminology to distinguish them. Unnoticed is that no one suspects anyone is there. Undetected is that you know something is there, but you have no clue where it is. Hidden is that you have a rough idea of where something is, and observed is that you know where it is.
Unnoticed: "I'm alone in the room."
Undetected: "I am not alone in the room."
Hidden: "There is someone behind the boxes over there."
Observed: "I can see someone behind the blue box over there."
I suspect that the better wording in the BB (I am taking your word for it that it is actually better, as I have not looked at it) is a result of their having written it once before in the CRB (or in some cases possibly twice before counting the playtest).Personally, I think Paizo should have done it first, so they could have built on its better text instead of what they released for the Core Rulebook.
The only problem I can see with it is that Undetected is severely misnamed. It should be "Detected" without the "Un"!They are two very different states, the problem is that there isn't really a good terminology to distinguish them. Unnoticed is that no one suspects anyone is there. Undetected is that you know something is there, but you have no clue where it is. Hidden is that you have a rough idea of where something is, and observed is that you know where it is.
I suspect it’s also due to trying to write for a younger/different audience. That audience should have been the default. Even older or experienced players are helped by having easy to read and parse rules. As for the text itself, see below.I suspect that the better wording in the BB (I am taking your word for it that it is actually better, as I have not looked at it) is a result of their having written it once before in the CRB (or in some cases possibly twice before counting the playtest).
Hide (1 Action)
[ Secret ]
You huddle behind cover or deeper into concealment to hide yourself. You must have standard cover or have the concealed condition to Hide, and you gain any circumstance bonus from standard cover to your Stealth check. Lesser cover isn’t sufficient to Hide. The GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you’re trying to Hide from.
Success The creature can’t see you. If it could see you before, it still knows roughly your position until you Sneak (see below) to move elsewhere. If it tries to target you while it can’t see you and only knows your position, it has to succeed at a DC 10 flat check or it fails to target you.
Failure The creature can still see you.
Sneak (1 Action)
[ Move ] [ Secret ]
When you’ve successfully hidden from someone using Hide, you can Sneak to move to another place so they don’t know where you are. Stride up to half your Speed. At the end of your movement, the GM rolls your Stealth check in secret and compares the result of the Perception DC of each creature that couldn’t see you but knew where you were at the start of your movement. If you have standard cover from the creature throughout your Stride, you gain a +2 circumstance bonus to your Stealth check. You can roll against a creature only if, at the end of your Stride, you have standard cover or the concealed condition; otherwise, it sees you.
Success The creature can’t see or hear you during your movement and doesn’t know where you are after you stop moving.
Failure A telltale sound or other sign gives your position away. The creature still can’t see you, but it knows where you are.
Critical Failure You’re spotted! The creature can see you.
Ending Stealth
You stop being hidden from a creature if you move to a place where you no longer have cover from it, or if you use any actions other than Hide, Sneak, or Step. A creature you’re hidden from has the flat-footed condition against you, taking a −2 circumstance penalty to AC against your attacks. If you attempt to Strike the creature, it has the flat-footed condition against that one attack, but then it sees you.
Creatures can use the Seek action to try to find you, as described (later in the Beginner Box Hero’s Handbook). If they find you, you have to successfully Hide again to become hidden once more.
Invisibility
If you’re invisible (due to the invisibility wizard spell, for instance), you can’t be seen. You get the benefit of a successful check to Hide all the time. That means if anything would let a creature see you (like critically failing a check to Sneak), the creature knows where you are but can’t see you. You can Sneak while invisible without needing to Hide first.
Hide (1 Action)
[ Secret ]
Requirements: You must have standard cover, greater cover, or the concealed condition.
You huddle behind cover or deeper into concealment to hide yourself. You gain any circumstance bonus from cover to your Stealth check. The result of your Stealth check is compared to the Perception DC of each creature you are trying to Hide from.
Success If the creature could observe you, you are now hidden from it. If you were already hidden or undetected, you remain so.
Failure The creature can still observe you.
Sneak
[ Move ] [ Secret ]
Requirements: You are hidden or undetected.
You attempt to move to another place undetected. Stride up to half your speed. You may instead use another form of movement if you have that (such as Burrowing, Climbing, Flying, or Swimming), but you still must move no more than half your speed. The result of your Stealth check is compared to the Perception DC of each creature that could possibly observe or detect you. This check is automatically a critical failure if you do not meet the requirements to Hide at the end of your movement. If it is impossible for a creature to observe you, a critical failure becomes just a failure.
Success You are undetected by the creature during your movement and at the end of your movement.
Failure You give away your position. If you were undetected before trying to Sneak, you no longer are to the creature. You remain hidden during and at the end of your movement.
Critical Failure You’re spotted! The creature observes you during and at the end of your movement.
The Beginner's Box does exactly this, by paring down the game to three ancestries, 4 classes, and providing prebuilt leveling which makes it a very ideal entry point for new players.I do wish there were a lighter version of the game that had the same core mechanics.
The Beginner's Box does exactly this, by paring down the game to three ancestries, 4 classes, and providing prebuilt leveling which makes it a very ideal entry point for new players.
Yep!The classic four classes, human, elf and dwarf I'm assuming?
Correct. Very traditional (for better or worse).The classic four classes, human, elf and dwarf I'm assuming?
Correct. Very traditional (for better or worse).
I should consider getting that. I bought the CRB, Bestiarty, and GMG when the came out - but nothing sense. And those books were just to dense for me to grasp it will on quick read-through.Yep!
Dwarf, Elf, Human for ancestries.
Acolyte, Criminal, Deckhand, Farmhand, Gambler, Scholar, Warrior for backgrounds.
Cleric, Fighter, Rogue, Wizard for classes.
They also present some of the basic actions you can take on a handout (Drop Prone, Interact, Leap, Seek, Stand, Step, Stride, Strike). Pretty basic game as presented in the Beginner Box.
The adventure that comes with it is a basic dungeon with different rooms featuring a different mechanic in the game to help teach a GM new to the system how to resolve a situation. I think it does a lot to address some of the complaints I've seen made about the various 5e starter sets not really doing a good job teaching the game. The story is pretty basic too, though it does a good enough job setting up the PCs to make friends in Otari.I should consider getting that. I bought the CRB, Bestiarty, and GMG when the came out - but nothing sense. And those books were just to dense for me to grasp it will on quick read-through.
None of them has played it and they don’t seem interested in learning a new system. I don’t think it had anything to do with the system itself. but to be fair what I have seen if PF2 it will take quite a learning curve to get up to speed on it. It is quite crunchy.
At least one of the players doesn’t want to move away from DND Beyond.
There's a Humble Bundle out for a few more days that gives you that plus a ton of other stuff (retail around $422) for $25. All PDFs though, not print books. BUT still extremely worth it.I should consider getting that. I bought the CRB, Bestiarty, and GMG when the came out - but nothing sense. And those books were just to dense for me to grasp it will on quick read-through.
I already have the CRB, GMG, and Bestiary. I don't use published adventures, so I don't think the bundle is for me. The only thing I am think of picking up is the beginner's box.There's a Humble Bundle out for a few more days that gives you that plus a ton of other stuff (retail around $422) for $25. All PDFs though, not print books. BUT still extremely worth it.
(I had about half the stuff already in print - so for me the value was that each PDF is normally just under $20, but this gave me all of them for $25. Now that I'm a PF2E fanatic, I got their subscription so my future PDFs will be free additions to the print books they ship me - which I'm getting for less than my soon to be cancelled WoW sub).
It is cheaper to get one of the lower levels than to buy the PDF of the beginner's box on its own. By quite a lot.I already have the CRB, GMG, and Bestiary. I don't use published adventures, so I don't think the bundle is for me. The only thing I am think of picking up is the beginner's box.