Rangers in D&D and Pathfinder have a varied history, and range from mysterious wilderness travellers to dual-wielding magical beings; many have a preference on that spectrum, and mine falls towards the "Aragorn" end of the scale. It seems that Paizo feels similarly, because the ranger in Pathfinder 2nd Edition is magic-free (although still quite dual-wieldy).
They describe the ranger as a hunter, first and foremost. Rangers have always had a favoured enemy; in this iteration, it's a bit more flexible. They have the Hunt Target feature, which allows them to designate a creature they can see and gain various benefits when attacking it. Other class features include:
Finally, rangers get an ability called Snares. These are small traps which take about a minute to set up, such as a Slowing Snare or a Freezing Snare. They are objects with a price attached, and your Crafting rank determines how many you can learn.
I'm quite a fan of this ranger. They do note that you could create a spellcasting ranger build, but the default is this wilderness strider approach. I'm still not super-keen on small +1 bonuses, but I can live with them!
Read more about Pathfinder 2's ranger here!
They describe the ranger as a hunter, first and foremost. Rangers have always had a favoured enemy; in this iteration, it's a bit more flexible. They have the Hunt Target feature, which allows them to designate a creature they can see and gain various benefits when attacking it. Other class features include:
- Hunt Target (1st level) -- smaller penalties when multi-attacking a designated target, plus bonuses to seek and track it.
- Trackless Step (5th level).
- Evasion (7th level).
- Nature's Edge (9th level) -- enemies in difficult terrain or a snare are flat-footed.
- Wild Stride (11th level) -- ignore or minimise difficult terrain.
- Weapon Mastery (13th level) -- weapon mastery for a group of weapons.
- Masterful Hunter (17th level) -- augments Hunt Target, reducing the penalties further.
- Swift Target (19th level) -- use Hunt Target as a free action.
Finally, rangers get an ability called Snares. These are small traps which take about a minute to set up, such as a Slowing Snare or a Freezing Snare. They are objects with a price attached, and your Crafting rank determines how many you can learn.
I'm quite a fan of this ranger. They do note that you could create a spellcasting ranger build, but the default is this wilderness strider approach. I'm still not super-keen on small +1 bonuses, but I can live with them!
Read more about Pathfinder 2's ranger here!