Pathfinder Adventure Card Game: Rise of the Runelords Base Set


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Jhaelen

First Post
2 out of 5 rating for Pathfinder Adventure Card Game: Rise of the Runelords Base Set

Unfortunately, the Pathfinder Adventure Card Game is a failure in almost all respects. It's sole saving grace is a mechanic to advance the characters you're playing by allowing you to slowly replace cards in your deck and gain bonuses to skill rolls. The game mechanism is as simple as it is dull: There's a number of locations consisting of an almost completely random deck of 10 cards of monsters, items, etc. Each location also contains either the scenario's villain or one of his minions. You encounter these cards by sending a character to a location, draw the top card and make one or two skill checks as directed by the card. There's a number of ways to add extra dice to your rolls based on the characters in play and their decks. After defeating minions or exhausting a location deck you get a chance to close the location, preventing the villain from evading you (otherwise encountering him just causes him to be shuffled into a different, random location). Defeating the villain (by succeeding at a skill ckeck) ends a scenario. So, the 'game' boils down to: flip a card, make a roll. Rinse, repeat. It's also extremely easy: You have a maximum of 30 turns to defeat the villain, otherwise you have to start over (yay!), but there's no other detrimental effect. There's a miniscule chance of a character to die if you cannot draw up to your max hand size at any point in the game. This is annoying since you have to start with that character from scratch, but it's easily avoided once you get the general hang of the game. Theoretically, there's a bunch of scenarios (8 come with the core set), but except for different villains, they're all the same. TL;DR: Avoid this.
 

Fantasyfilmsman

First Post
4 out of 5 rating for Pathfinder Adventure Card Game: Rise of the Runelords Base Set

Overall a good deck building card game with rpg lite mechanics that carry over in a campaign like play. Story is almost non existent in this but as a good 2-6 player fun time at the table you could do worse.
 

Kinak

First Post
5 out of 5 rating for Pathfinder Adventure Card Game: Rise of the Runelords Base Set

I think, as a vehicle for playing Rise of the Runelords without the usual stumbling blocks of RPGs, this is a great game. It's a little complicated for my tastes, but the design is very deep and a lot of people are understandably very happy with it.
 

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