Greg K said:As soon as I got to the skills system, I lost interest and skimmed the rest. Removal of skill points is an automatic deal breaker as it was for me with Blue Rose, Star Wars, and 4e. However, I did see a couple of new house rules- one of which I had been considering for a rogue class variant, but had not tried out in play. And, of course, it was free.
Yes, evil clerics can deal (level/2+1)d6 damage to all living creatures within a 30-ft burst (save for half) while simultaneously healing his undead minions an equal amount, 3+(cha mod) times per day.EricNoah said:On the other hand I'm a little concerned about Rebuke Undead being used to damage living opponents. (Don't have the document handy but that's what I remember...)
Dr. Awkward said:I can't be the only one who looked at all the free spells wizards get (Universal: Wish 1/day, Limited Wish 1/day as spell-like abilities), and thought "Hmm... what do they trade off for this? Hmm...nothing? Oh dear."
Wizards are already the most powerful class in 3.5. They don't need a bunch of free stuff, no matter how many dead levels you need to fill.
I'd say the specifically listed spells are probably just working that way since it's still an Alpha (you remember, the same state that Gleemax is inDr. Awkward said:I can't be the only one who looked at all the free spells wizards get (Universal: Wish 1/day, Limited Wish 1/day as spell-like abilities), and thought "Hmm... what do they trade off for this? Hmm...nothing? Oh dear."
Wizards are already the most powerful class in 3.5. They don't need a bunch of free stuff, no matter how many dead levels you need to fill.
Dr. Awkward said:I can't be the only one who looked at all the free spells wizards get (Universal: Wish 1/day, Limited Wish 1/day as spell-like abilities), and thought "Hmm... what do they trade off for this? Hmm...nothing? Oh dear."
Philomath said:On the plus side, it looks like Rebuking Undead also damages the evil cleric, too. Well, unless the cleric is also undead.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.