Mark Hope
Hero
I pretty much agreed with your post just now over on Paizo (where I post as Kamelion), so I'll add the gist of the same here.Alzrius said:I made a thread over on Paizo's site about not changing any rules at all.
I won't repeat the entire post here, but the gist of it is this: there's a lot of changes that could be made to 3.5, but ultimately, Pathfinder is meant to stay the course for the 3.5 crowd, so it shouldn't alter any rules. 3.5 isn't perfect, but it's what we know, what we enjoy, and what we want to stay with. Those who want to house rule various things already have; and while I'm sure they think that the entire system would benefit from those changes, other groups quite likely don't have any problem with a particular rule, so there's no need to act like a change is crying out to be made.
3.5 is the game we want to keep playing, and see continued support for, so we don't need a 3.75 for Pathfinder.
There are a couple of areas that could use a tweak but in the main, I say leave the 3.5 rules as they are. Any changes that are made should not impact the underlying system or the way the game plays. Changing the way skill totals are calculated is fine - it removes fiddly and produces the same results as the current system. Simplifying grapple likewise gets the same results with a simpler approach. I quite like some of the work done with the classes. But more extensive changes might end up being counterproductive (I'm not yet sold on the new domains system, for example.)
For the Pathfinder RPG to achieve its stated goals of continuing the 3.5 legacy and being backwards-compatible, we need restraint and measured analysis. Don't mess with a winning formula
