Darrin Drader
Explorer
On an unrelated note, is there a concise statement anywhere from Paizo about what they were looking to achieve with PF? Especially at the start of the playtest process?
Yes, and I quote:
When work first began on the Pathfinder RPG, I set down
a number of principles to guide me. Since this game is based
on the 3.5 rules set, I wanted to make sure that it stayed true to
the original vision of the game. When taking a look at these
rules, please keep the following guidelines in mind as they
might help you understand the changes that were made.
Improve the Game: The 3.5 rules set is excellent, but it
has its f laws. Over the past few years, a number of common
problems have seemed to crop up again and again, problems
that delay the game or cause no end of arguments (grapple
and polymorph, for example). I wanted the Pathfinder RPG to
clean up these rules by streamlining in places and adding
options in others. You can still grapple in the Pathfinder
RPG, but it is no longer the huge headache that it was. I
also worked to even out some of the choices. A number of
3.5 skills are far less valuable than others, making them
suboptimal choices. In my experience, few rogues took
Forgery, but Spot was an incredibly common choice. These
rules work to balance some of these options. So while you
might still take Perception over Linguistics, the latter is
now a far more useful choice than it was before.
Add Options: Just before design began, a friend of mine
asked me why no one ever seemed to take rogue beyond 2nd
level or fighter beyond 4th level. This got me thinking. Far
too many of the basic classes lose their luster after just a few
levels, leading most players to take a host of other classes
or a number of prestige classes. While this option is still
available, I wanted to give every class a reason to be followed
up through 20th level. To this end, I have tried to add options
to the game whenever possible. This principle goes beyond
class powers, as well. From sundering to magic items, there
are now more options and choices to make than ever before,
each one opening up whole new avenues of character and
adventure design.
Compatibility: Of all the goals I set out with when
designing this game, compatibility ranked near the top.
I wanted to make sure that any rules we changed were
adaptable to the extensive body of work that exists for the
3.5 rules set. In addition to being compatible, I wanted to
ensure that any conversion work would be minimal. In
most cases, this meant adding to existing rules, instead
of subtracting from them. So, while we changed the
way turning undead works, we did not remove turning
undead from the game. We added options to the fighter
without removing any of them. This design philosophy
doesn’t always hold true, however. Some skills were
combined and a few disappeared altogether (goodbye,
Use Rope). Whenever I broke this rule, it was because the
other guidelines took precedence.
What’s Next?
That’s simple. Play. Incorporate these rules into your existing
campaign or start up a whole new campaign using these rules
to inf luence your decisions. We want to know what works
and what needs more work, and we can’t think of a better way
to do that than getting thousands of gamers to help.
Your feedback and playtest reports will be used to help
tune these rules. Your experiences will help guide the design
from this point forward. Over the next year, we will
be running a host of focused playtest periods, looking at
individual parts of the rules. You will be able to find information
on these playtest periods on our website (paizo.
com), where you will also be able to download a free pdf
of these rules, and occasional rules updates. With your
help, we will release the finished version of the Pathfinder
RPG in August 2009. At that point, all Pathfinder products,
including Pathfinder, the Pathfinder Companion, the
Pathfinder Modules, and Pathfinder Chronicles supplements
will convert to these rules. For more information on this
process, including how to get involved and where to submit
feedback, see the Playtesting chapter at the end of
this document.
Once again, thank you for your continued interest in the
Pathfinder RPG.
We look forward to hearing from you.
Jason Bulmahn
Lead Designer