[Pathfinder] Burnt Offerings

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1. I calculate that you've spent 22 points building Elyra. Everyone was allowed 15 points to spend on ability scores. Let me know what I might be missing here. Many of my comments are predicated on the scores reflected on your current character sheet, which may in turn render a lot of other errors in other departments depending upon whether you've overspent. In the ability score area, you also currently have a 14 Wisdom set to a +0 modifier when it should be +2 (but later in the sheet you've correctly used a +2 mod for Wis, so I'm guessing this is simple oversight not an actual error).

I think you may be overlooking the +2 human bonus on Dex, so the 16 there actually costs 5. That leaves:
13 3
16 5 (5 for 14, +2 human bonus)
12 2
12 2
14 5
8 -2

Total:17-2=15

I fixed the error next to Wis.

2. A throwing axe should have a critical multiplier of x2, not x3. Again, let me know if you feel I've got this incorrect (with specific page number reference, if need be).

Sorry, my mistake. Fixed.

3. You may need to adjust your attack and damage area to make the +1 to atk/dmg from Point Blank Shot more visible. Either that, or just be sure to remind me that you have PBS during combat so that I don't miss giving you the benefit of having the feat.

Modified.

4. Let me know what sourcebook the Reactionary trait is from.

It's from the "Pathfinder Character Traits Web Enhancement." As I write this, I realize I should have asked if that were fair game. Sorry about that. Here is the link:
http://files.meetup.com/1101323/Pathfinder Character Traits BETA.pdf



5. You correctly, I think, spent 9 skill points on Elyra. Might want (as you've already observed in another post of yours) to adjust the skill header so that it reads 9, instead of 8.


6. Let me know why Perception is using a miscellaneous modifier of +5. I'm seeing the +2 to Perception from the Alertness feat but am not sure where the other +3 is coming from.

+3 for class skill, +2 for Alertness feat

7. I saw you might have been working out some ties with other character/s. Let me know what you've officially worked out (and then please include it in the background posted in the character repository for Elyra).

OK, I'll finalize it and post the change.

Thanks,
Mark
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JKason --

I was touching up Elyra's background a bit, and realized that with the connection between the characters I left the timeline a little tight. I changed it so that Elyra has been on the road for 5 years rather than 3, which gives Tac a little more time for his apprenticeship. If he's 17 now, he could have been 12-13 when Elyra took him to the guildhall (not long after she herself started on the road). That seems like a more credible age to start an apprenticeship, and gives him a little more time to make journeyman status. Sound OK?

Thanks,
Mark
 

[sblock=mfloyd3]
I think you may be overlooking the +2 human bonus on Dex, so the 16 there actually costs 5.
Yup, I'd overlooked a lot of the tidbits in the chapter on race, the +2 bonus for humans included. Looks all clear now, thanks for pointing out what I was missing.
It's from the "Pathfinder Character Traits Web Enhancement." As I write this, I realize I should have asked if that were fair game. Sorry about that.
No, that's fine. It's certainly in keeping with the game. I have the download already, just haven't read it. As long as I know where the trait came from and can reference if need be, I'm good.
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[sblock=Merlin's Shadow] Not Merlin's Shadow? Remove thyself, kind sir or madam![sblock]What follows is my list of questions about Grokk's character sheet.

1. How'd you arrive at an AC of 16? I tally +4 for the armor, +2 for the shield, and -1 for Dex, for a total AC of 15. Let me know what I might be missing.

2. Have you added in Grokk's Resistant Touch ability that he gets from the Protection domain to his saves? I calculate his saving throws should be Fort +4 (base of 2, +1 for Con, +1 for the Resilient trait), Ref -1 (base of 0, -1 for Dex), and Will +5 (base of 2, +3 for Wis). Let me know how you derived everything to be one point higher. If it's from Resistant Touch and you plan to sometimes use Resistant Touch on an ally, then it might be better to separate the extra +1 from your standard saving throw stats.

3. Concentration isn't a skill in Pathfinder beta. Concentration got rolled into Spellcraft. You may want to re-tool your skill list and the Skill Focus (Concentration) feat that you selected...swapping Concentration out for Spellcraft would work, but you are certainly free to adjust things how you deem best.

4. I calculate that Knowledge (religion) should be +5, not +4. Looks like you get 1 rank, + 3 for it being a class skill, and +1 for Int...total of +5. Let me know why you've got it pegged at +4.

5. Where is the Murky-Eyed flaw from? Which supplement?

6. Where are the traits Caretaker and Resilient from?

7. What brings Grokk to Sandpoint? What's his in-character reason and/or backstory for being in Sandpoint?
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[sblock=Merlin's Shadow] Not Merlin's Shadow? Remove thyself, kind sir or madam![sblock]What follows is my list of questions about Grokk's character sheet.

1. How'd you arrive at an AC of 16? I tally +4 for the armor, +2 for the shield, and -1 for Dex, for a total AC of 15. Let me know what I might be missing.

2. Have you added in Grokk's Resistant Touch ability that he gets from the Protection domain to his saves? I calculate his saving throws should be Fort +4 (base of 2, +1 for Con, +1 for the Resilient trait), Ref -1 (base of 0, -1 for Dex), and Will +5 (base of 2, +3 for Wis). Let me know how you derived everything to be one point higher. If it's from Resistant Touch and you plan to sometimes use Resistant Touch on an ally, then it might be better to separate the extra +1 from your standard saving throw stats.

3. Concentration isn't a skill in Pathfinder beta. Concentration got rolled into Spellcraft. You may want to re-tool your skill list and the Skill Focus (Concentration) feat that you selected...swapping Concentration out for Spellcraft would work, but you are certainly free to adjust things how you deem best.

4. I calculate that Knowledge (religion) should be +5, not +4. Looks like you get 1 rank, + 3 for it being a class skill, and +1 for Int...total of +5. Let me know why you've got it pegged at +4.

5. Where is the Murky-Eyed flaw from? Which supplement?

6. Where are the traits Caretaker and Resilient from?

7. What brings Grokk to Sandpoint? What's his in-character reason and/or backstory for being in Sandpoint?
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[sblock=CB]This thread feels like it's turning into a super-ultra-top secret government document. :p
1. Whoops. Corrected.
2. I'll move it to a parenthetical. It's one of those things I know I would forget about if I didn't have it right there which is why I added it in.
3. Ack. Forgot about that change. I will just switch it to SF/Spellcraft.
4. I don't have an Int bonus. It's only 10. If you want to give me a free bump, though, I won't complain. ;)
5. Unearthed Arcana. It's also at the online SRD.
6. These are from the Pathfinder traits .pdf that Ambrus linked to a few pages back.
7. I did add a brief bit about this to his background - "Grokk has come to Sandpoint with an interest in seeing the new church consecrated even if it is not his own faith. He also felt compelled to come as if his god was pushing him along." It's not much, but right now the character is more of a...feeling, than a concrete idea if you know what I mean. Part of it may be because I'm not too familiar with the setting, but I guess I'm trying to say that I have an understanding of the character, who he is and what he does, without having a firm grasp on his background right now. If you have any suggestions, I'm all ears. :)[/sblock]
 


[sblock=jkason]If you are not jkason, then you should not be reading this.

[sblock]What follows is my list of questions about Tac's character sheet.

1. I'm not entirely certain about the description of Acrobatic you've got on Tac's character sheet. You've got, "Acrobatics: +3 fight defensive / +6 total defense." PF beta rules list the Acrobatic (singular, not plural) feat as:
PF Beta said:
Acrobatic
You are skilled at leaping, jumping, and climbing.
Benefit: You get a +2 bonus on all Acrobatics and Fly
skill checks. If you have 10 or more ranks in one of these
skills the bonus increase to +4 for that skill.
Let me know what you mean by "Acrobatics," and where you're getting your info from.

2. Go ahead and take Varisian as a free bonus language for Tac. You've written a backstory that supports doing so. An Int of 12 nets you a choice of a third language, so let me know what you select.

3. Just verifying...the Mathematical Prodigy trait is in the Pathfinder Character Traits Web Enhancement, correct? How about the Deft Dodger trait, where's that from?

4. You've used a +2 Charisma modifier for Tac's Bluff skill, but his Charisma of 12 should only net him a +1 modifier. Let me know if I've missed something.

5. Elyra is lawful good. Please get with mfloyd3 to make sure Elyra wouldn't negatively react to Tac's ability to "dismantle various locks." I can see a case for a LG Elyra strongly objecting to the possible uses for Tac's ability to dismantle locks.

6. Thanks for going the extra mile to calculate encumbrance.[/sblock][/sblock]
 

If your character is Chelish, Varisian, or Shoanti, you may take the corresponding human sub-race bonus language for free.

I really should have clarified this using stronger language, so it's not your fault. If you elected to take traits, that's super. You may take up to two traits, but if you take one or more traits, you also need to take some kind of a flaw to balance things. Flaws are listed in Unearthed Arcana. Flaws might also be listed in other supplements. Hunt around a bit, if need be. If you didn't take any traits, then you don't need to take a flaw.

If you can't find flaws in any source material within arm's reach, let us know. I'm sure, between the lot of us, we can help you out.

I owe comments to Walking Dad for his paladin, Sivan. I'll do so in the morning. Sivan is the last character I need to vet before we start play, so hang tight. This game will be rolling out tomorrow afternoon.
 

I'm not clear on the traits vs flaws house rule. Do we have to take a flaw for each trait or just one for both? Do the flaws then not grant their usual bonus feats? How many flaws are we allowed in all? As is I took two traits, a flaw and one bonus feat. Is that right?[sblock=All Flaws]Aligned Devotion "Flaws for Clerics" Dragon Magazine 326 (Page 91)
Arcane Conundrum "Nobody's Perfect" Dragon Magazine 328 (Page 42)
Arcane Fatigue "Flaws for Wizards" Dragon Magazine 333 (Page 94)
Arcane Parasites "Flaws for Wizards" Dragon Magazine 333 (Page 94)
Arcane Performer "Flaws for Bards" Dragon Magazine 324 (Page 98)
Beady Eyes "Nobody's Perfect" Dragon Magazine 328 (Page 44)
Beastly "Flaws for Rangers" Dragon Magazine 329 (Page 95)
Bestial Instinct "Flaws for Druids" Dragon Magazine 324 (Page 93)
Blind Rage "Flaws for Barbarians" Dragon Magazine 325 (Page 93)
Brash "Flaws for Bards" Dragon Magazine 324 (Page 98)
Bravado "Nobody's Perfect" Dragon Magazine 328 (Page 44)
Cautious "Nobody's Perfect" Dragon Magazine 328 (Page 44)
Chicken Infested* "Flaws for Commoners" Dragon Magazine 330 (Page 87)
Chivalrous Courtesy "Flaws for Paladins" Dragon Magazine 324 (Page 96)
City Slicker "Flaws for Druids" Dragon Magazine 324 (Page 93)
Claustrophobia "Flaws for Druids" Dragon Magazine 324 (Page 93)
Code of Arms "Flaws for Paladins" Dragon Magazine 324 (Page 96)
Cold-Blooded "Flaws for Druids" Dragon Magazine 324 (Page 93)
Corpse* "Flaws for Commoners" Dragon Magazine 330 (Page 87)
Coward "Flaws for Bards" Dragon Magazine 324 (Page 98)
Curious "Nobody's Perfect" Dragon Magazine 328 (Page 43)
Delicious* "Flaws for Commoners" Dragon Magazine 330 (Page 87)
Dirt Farmer* "Flaws for Commoners" Dragon Magazine 330 (Page 87)
Divine Gestures "Flaws for Clerics" Dragon Magazine 326 (Page 91)
Domain Devotion "Flaws for Clerics" Dragon Magazine 326 (Page 91)
Elven Pride of Arms "Nobody's Perfect" Dragon Magazine 328 (Page 42)
Exhausting Rage "Flaws for Barbarians" Dragon Magazine 325 (Page 93)
Feeble "Common Flaw" Unearthed Arcana (Page 91)
Foe Specialist "Flaws for Rangers" Dragon Magazine 329 (Page 95)
Fool "Flaws for Bards" Dragon Magazine 324 (Page 98)
Forlorn "Flaws for Wizards" Dragon Magazine 333 (Page 94)
Forlorn of Men "Flaws for Druids" Dragon Magazine 324 (Page 93)
Frail "Nobody's Perfect" Dragon Magazine 328 (Page 42)
Frail "Common Flaw" Unearthed Arcana (Page 91)
Free-Spirited "Nobody's Perfect" Dragon Magazine 328 (Page 43)
Frivolous Performer "Flaws for Bards" Dragon Magazine 324 (Page 98)
Fussy "Nobody's Perfect" Dragon Magazine 328 (Page 42)
Glory-Hound "Nobody's Perfect" Dragon Magazine 328 (Page 42)
Grudge Keeper "Nobody's Perfect" Dragon Magazine 328 (Page 42)
Gullible "Flaws for Barbarians" Dragon Magazine 325 (Page 93)
Half-Blood Outcast "Nobody's Perfect" Dragon Magazine 328 (Page 43)
Hatred "Flaws for Rangers" Dragon Magazine 329 (Page 95)
Haunted "Flaws for Sorcerers" Dragon Magazine 327 (Page 93)
Honorable Challenge "Flaws for Paladins" Dragon Magazine 324 (Page 96)
Honor of the Duel "Flaws for Paladins" Dragon Magazine 324 (Page 96)
Hot-Blooded "Flaws for Druids" Dragon Magazine 324 (Page 93)
Implacable "Nobody's Perfect" Dragon Magazine 328 (Page 42)
Inattentive "Common Flaw" Unearthed Arcana (Page 91)
Incomprehensible Accent "Flaws for Commoners" Dragon Magazine 330 (Page 87)
Individualist "Flaws for Rangers" Dragon Magazine 329 (Page 95)
Insomniac "Nobody's Perfect" Dragon Magazine 328 (Page 43)
Light Sensitivity "Nobody's Perfect" Dragon Magazine 328 (Page 44)
Lightweight "Nobody's Perfect" Dragon Magazine 328 (Page 44)
Living Faith "Flaws for Clerics" Dragon Magazine 326 (Page 91)
Loner "Flaws for Sorcerers" Dragon Magazine 327 (Page 93)
Loudmouth "Flaws for Bards" Dragon Magazine 324 (Page 98)
Love of Nature "Flaws for Druids" Dragon Magazine 324 (Page 93)
Magical Fascination "Nobody's Perfect" Dragon Magazine 328 (Page 43)
Magical Overload "Flaws for Sorcerers" Dragon Magazine 327 (Page 93)
Material Devotion "Flaws for Clerics" Dragon Magazine 326 (Page 91)
Meager Fortitude "Common Flaw" Unearthed Arcana (Page 91)
Metal Intolerance "Flaws for Druids" Dragon Magazine 324 (Page 93)
Methodical Magic Method "Flaws for Wizards" Dragon Magazine 333 (Page 94)
Meticulous Performer "Flaws for Bards" Dragon Magazine 324 (Page 98)
Mounted Warrior "Flaws for Paladins" Dragon Magazine 324 (Page 96)
Murk-Eyed "Common Flaw" Unearthed Arcana (Page 91)
Nagging Cough* "Flaws for Commoners" Dragon Magazine 330 (Page 87)
No Time For Books "Flaws for Druids" Dragon Magazine 324 (Page 93)
Noncombatant "Common Flaw" Unearthed Arcana (Page 91)
Obese "Nobody's Perfect" Dragon Magazine 328 (Page 44)
Pathetic "Common Flaw" Unearthed Arcana (Page 91)
Peasant Hat* "Flaws for Commoners" Dragon Magazine 330 (Page 87)
Phantom Sparks "Flaws for Sorcerers" Dragon Magazine 327 (Page 93)
Pig Bond* "Flaws for Commoners" Dragon Magazine 330 (Page 87)
Poor Reflexes "Common Flaw" Unearthed Arcana (Page 91)
Ponderous Spellcaster "Flaws for Clerics" Dragon Magazine 326 (Page 91)
Pride of Arms "Flaws for Paladins" Dragon Magazine 324 (Page 96)
Quarter Elf "Nobody's Perfect" Dragon Magazine 328 (Page 44)
Quick Burning Rage "Flaws for Barbarians" Dragon Magazine 325 (Page 93)
Restricted Sorcery "Flaws for Sorcerers" Dragon Magazine 327 (Page 93)
Shaky "Common Flaw" Unearthed Arcana (Page 91)
Short Attention Span "Nobody's Perfect" Dragon Magazine 328 (Page 43)
Short of Breath "Flaws for Wizards" Dragon Magazine 333 (Page 94)
Short Temper "Nobody's Perfect" Dragon Magazine 328 (Page 44)
Skulker "Nobody's Perfect" Dragon Magazine 328 (Page 44)
Slow "Common Flaw" Unearthed Arcana (Page 91)
Slow Healing "Nobody's Perfect" Dragon Magazine 328 (Page 42)
Slow To Anger "Flaws for Barbarians" Dragon Magazine 325 (Page 93)
Solitary Paragon "Flaws for Paladins" Dragon Magazine 324 (Page 96)
Stubby Fingers "Nobody's Perfect" Dragon Magazine 328 (Page 42)
Superstitious "Flaws for Barbarians" Dragon Magazine 325 (Page 93)
Terrain Specialist "Flaws for Rangers" Dragon Magazine 329 (Page 95)
Test Subject "Flaws for Wizards" Dragon Magazine 333 (Page 94)
Trivial Performer "Flaws for Bards" Dragon Magazine 324 (Page 98)
Uncontrollable Rage "Flaws for Barbarians" Dragon Magazine 325 (Page 93)
Unimportant NPC* "Flaws for Commoners" Dragon Magazine 330 (Page 87)
Unreactive "Common Flaw" Unearthed Arcana (Page 91)
Vulnerable "Common Flaw" Unearthed Arcana (Page 91)
Warrior of the Phalanx "Flaws for Paladins" Dragon Magazine 324 (Page 96)
Weapon Bound "Flaws for Clerics" Dragon Magazine 326 (Page 91)
Weak Will "Common Flaw" Unearthed Arcana (Page 92)
Weresheep* "Flaws for Commoners" Dragon Magazine 330 (Page 87)
Wild "Flaws for Rangers" Dragon Magazine 329 (Page 95)
XP Farm* "Flaws for Commoners" Dragon Magazine 330 (Page 87)

*You have to be a 1st level commoner to take this feat.[/sblock]
 
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You may take up to two traits, but if you take one or more traits, you also need to take some kind of a flaw to balance things. Flaws are listed in Unearthed Arcana.

Sorry, I didn't understand this. I looked over the flaws in Unearthed Arcana and didn't see any that fit well, and I was never that excited about the traits either. So, I just revised the character sheet and eliminated the traits.

I think everything on Elyra's sheet is up to date, and GM-compliant at this point. Let me know if there are any more problems.

Thanks,
Mark
 

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