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1. I'm not entirely certain about the description of Acrobatic you've got on Tac's character sheet. You've got, "Acrobatics: +3 fight defensive / +6 total defense." PF beta rules list the Acrobatic (singular, not plural) feat as:
Let me know what you mean by "Acrobatics," and where you're getting your info from.
Sorry about that. It's from the new Acrobatics skill description (page 56 PFRPG):
Special: If you are proficient in the Acrobatics skill, you gain a +3 dodge bonus to AC when fighting defensively instead of the usual +2, and a +6 dodge bonus to AC when taking the total defense action instead of the usual +4.
I think proficient is the same as 'trained,' but I can't seem to find any specific definition in the ruleset.
2. Go ahead and take Varisian as a free bonus language for Tac. You've written a backstory that supports doing so. An Int of 12 nets you a choice of a third language, so let me know what you select.
Dwarven seemed the best choice, since he's a builder, so I went with that.
3. Just verifying...the Mathematical Prodigy trait is in the Pathfinder Character Traits Web Enhancement, correct? How about the Deft Dodger trait, where's that from?
I was using the online version of the rules someone linked to
here. Looks like they both come from a Paizo character traits PDF. But given that I misunderstood and would need to take two flaws to balance them out, I'm thinking of scrapping both of them.
I'm wondering, could I 'trade' one of Tac's standard class skills for Know: Engineering as a class skill? Given his obsessive bent when it comes to 'ooh! shiny machine!' I can't imagine he'd be up on any kind of local information, or even especially good at gathering it, so could I give up Know: local or Diplomacy (which now contains Gather Information) for Class proficiency in Engineering? It's not likely to be an especially useful skill, but it just seems weird given his background that he wouldn't have it.
4. You've used a +2 Charisma modifier for Tac's Bluff skill, but his Charisma of 12 should only net him a +1 modifier. Let me know if I've missed something.
No, that was me. I originally had his Int lower and his Cha higher (thinking he'd have to Bluff his way through Engineering without the class skill bonus), then changed them, and I must have had the old Cha stuck in my brain. Should be fixed now. Sorry about that.
5. Elyra is lawful good. Please get with mfloyd3 to make sure Elyra wouldn't negatively react to Tac's ability to "dismantle various locks." I can see a case for a LG Elyra strongly objecting to the possible uses for Tac's ability to dismantle locks.
I'll post a followup after this to straighten that out with mfloyd3. I think I have a quick-fix that'll make it work and also be a little fun RP-wise.
6. Thanks for going the extra mile to calculate encumbrance.
No problem at all. Glad it helps.
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