[Pathfinder] Burnt Offerings

[sblock=mfloyd3]
Sure, that sounds good. My read on it when I saw it in your background -- Which I think was your intention -- Was that Elyra felt the need to "save" her cousin from being exploited by the family. So yes, her making him promise never to pick locks is consistent.

Just what I was thinking. Cool.

By the way, to give you another side to the relationship (which perhaps I can add to Elyra's background), Elyra is hugely proud of her cousin. She explores everywhere, and among the things that impress her are the ruins and monuments left behind by the old civilizations. Her cousin *makes* these, and they are going to be there long after her footprints have washed away. Privately, she thinks taking him to the guildhall might be the most significant thing she ever does with her life. And if she ever saw him trying to throw that away by slipping into crime, she would slap him on the side of the head!

Of course, given that she's not good at expressing herself, and Tac's pretty oblivious, it's safe to assume he knows nothing about this.

Oooh. I really like this. Tac idolizes Elyra without realizing how proud she is of him in return. I love it. :)[/sblock]
 

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[sblock=CB]I added the following to Tac's section on Elyra:

'She did ask the odd boon of his promise never to dismantle another lock (outside of coursework) in return, but Tac was only too eager to agree.'

This way, Elyra's alignment is satisfied without letting Tac in on what was really going on with his family. It also provides a neat RP element in Tac needed to ask Elyra's permission if the adventure requires lockpicking. ;)

Also, given how many elements of Tac's background make him kind of oblivious to people, I think I made a mistake choosing Sense Motive for his skills. Would you mind if I took Linguistics in its place? I'd probably pick Chelaxian as the language from that rank if so, given Magnimar is Chelaxian and it could arguably be the language many of his texts would have been in.[/sblock]
 

jkason, if you take one trait, you need to take a flaw. If you take two traits, you still only owe me just the one flaw. So if, for example, someone decides to bite the bullet and go ahead and take one trait, they might as well just take a second trait, too, becuase it's essentially "free" to take the second trait. I'm only looking to see one flaw on your character sheet, and even then only if you've taken one or two traits.

If you want to swap out a class skill and take Knowledge (engineering) in its stead, I'm fine with that. Let me know what you decide.
 

Ambrus, Shayuri, mfloyd3, Merlin's Shadow, and jkason: I've vetted your character sheets and have read your responses to my questions. Have I given you guys a second round of feedback? I think I've gotten everyone covered on a second round of feedback but it's possible I missed someone or something. If you're still waiting for me to reply to something you mentioned or asked, give me a nudge today.

Walking Dad, I'm fixing to sit down and review Sivan in detail. Will probably have a post up for you within the next two hours.
 

If I were able to just skip the mechanics part then I'd just create a huge-sized adult dragon with all the draconic bells and whistles.
Well, I dunno. I don't know that you would. You never know, you might just decide not to pull out all the stops.

More specifically, what I mean is that if you wanted a mechanic for your character, you'd have to write it yourself. Skills, feats, the works.
 

Well, I dunno. I don't know that you would. You never know, you might just decide not to pull out all the stops.
Not sure. To be honest I really enjoy making characters within the rules. It's fun to see what can be created when the rules are properly massaged. But also, the rules occasionally throw a curve ball and impair a character in interesting and unexpected ways which in turn force one to be creative in figuring out how the character came to be that way. My dragon for instance, he's severely limited in his abilities when compared to an average wyrmling; he can't even fly. But why? I have some ideas to explain that oddity, which in turn sparks some potentially fun role-playing opportunities. ;)
 

Ambrus, Shayuri, mfloyd3, Merlin's Shadow, and jkason: I've vetted your character sheets and have read your responses to my questions. Have I given you guys a second round of feedback? I think I've gotten everyone covered on a second round of feedback but it's possible I missed someone or something. If you're still waiting for me to reply to something you mentioned or asked, give me a nudge today.

Walking Dad, I'm fixing to sit down and review Sivan in detail. Will probably have a post up for you within the next two hours.

In my case you were waiting on me to provide some updates.

That wait is now over.

Talashia's updated. Alignment, description, a better accounting of attribute points, and a background have been added. The background may change if another player wants to link up, but probably not by much.
 

jkason, if you take one trait, you need to take a flaw. If you take two traits, you still only owe me just the one flaw. So if, for example, someone decides to bite the bullet and go ahead and take one trait, they might as well just take a second trait, too, becuase it's essentially "free" to take the second trait. I'm only looking to see one flaw on your character sheet, and even then only if you've taken one or two traits.

If you want to swap out a class skill and take Knowledge (engineering) in its stead, I'm fine with that. Let me know what you decide.

Honestly, I only took the trait to make Know: engineering in-class. I have no burning need for the other bonuses (but before I realized the flaw restriction, it seemed silly to pass them up ;) ), so if you're okay with the skill-swap, I'll just dump the traits to make things simpler.

Know: local is arguably a more useful skill but doesn't much fit the character concept, so if that's okay, Tac will trade that in for 'in-class' Engineering.

Only thing I think I have left is that I was going to drop Sense Motive and take Linguistics instead (adding Chelaxian as his rank language). The more I thought about it, the less sense it makes for him to have a good Sense Motive score given how oblivious he was to his family's motives / Elyra's real reasons for taking him / etc. If that's okay, let me know and I think Tac will be ready.

jason
 

[sblock=Walking Dad]Old man with a stick: Get outta my yard, you kids who ain't Walking Dad!!![sblock]Yay! Almost ready to play! Here are my questions regarding Sivan. Thanks for waiting for me to get to you.

1. Even accounting for the +2 to Strength that you selected as your ability score boost for being human, I calculate that you've spent 18 points building Sivan's ability scores. Let me know if you feel I've got this wrong, but if I'm right, then you're over your allotment by 3 points and will need to get creative about a fix.

2. Let me know why you list Sivan's CMB as +4/+8. I get the +4. I'm not sure why you also have the +8.

3. Just confirming...between the extra skill point or extra hit point for taking a favored class, you went with the extra hit point, right?

4. Sivan's character sheet lists a +1 Misc modifier on his Will save. Why?

5. The background you wrote for Sivan supports the idea that he'd know Varisian. Since I declared a few posts up that Varisian is a freebie for humans who are of the Varisian sub-race, you get Varisian for free. Let me know how you allocate his third language.

6. How'd you get three feats? I count one for being first level and one for human. Not sure where the third feat is coming from. Let me know.

7. Diplomacy looks like it should be +6, not the +5 you have listed on Sivan's sheet.

8. You also get more money. Paladins in PF beta use 5d6 x 10 for their starting gold. Since we're going with max gold, that's 300 gp. I calculate that you've spent 219 gp, which means you should have 81 gp left, not 21 gp.

9. Since renau1g elected to forego this game, we no longer have Chaine as a character. You'll need to amend your background for Sivan. I'd also like you to include a tidbit explaining how Sivan fits in with the group (if he doesn't know anyone yet, that's okay, but you need to clarify), and why he's in Sandpoint. Let me know.
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