CleverNickName
Limit Break Dancing
LIVING STATUE, IRON
CR 4 (1,200 XP)
N MEDIUM CONSTRUCT
Init +0; Senses Darkvision 60 ft., low-light vision; Perception +1
DEFENSE
AC 15; touch 10, flat-footed 15 (+5 natural)
hp 42 (4d10+20)
Fort +1, Ref +1, Will +1
OFFENSE
Speed 30 ft.
Melee Slam +8 (1d8+4) or by weapon
Space 5 ft.; Reach 5 ft.
Special Attacks: Absorb metal
STATISTICS
Str 18, Dex 10, Con --, Int --, Wis 12, Cha 1
Base Atk +4; CMB +8; CMD 18 (and see below)
Feats: None
Skills: None
Languages: None
SQ: DR 10/adamantine, statue
ECOLOGY
Environment: Any (especially ruins)
Organization: Solitary, pair, or statuary (3-6)
Treasure: None
SPECIAL ABILITIES
Absorb Metal (Ex): A living iron statue has a body that can absorb iron and steel. It takes normal damage when hit, but if a nonmagical metal weapon is used, the attacker must make a Reflex save (DC = 10 + damage dealt) or the weapon will become stuck in the body of the living iron statue, and can only be removed if the statue is killed. (If the weapon is left in the statue, the statue will eventually absorb the metal completely and eject nonmetal parts, so the statue will not forever walk around with weapons sticking out of it.)1
Immunity to Magic (Ex): a living iron statue is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A heat metal spell increases the statue's speed as if affected by the haste spell. Conversely, a chill metal spell will slow the statue, as per the slow spell. A rusting grasp spell deals 1d6 points of damage per caster level to the living iron statue, while an ironform spell restores the statue to full hit points.
Statue (Ex): A living statue can stand perfectly still, appearing to be a completely ordinary sculpture. An observer must succeed on a DC 20 Perception check to notice the statue is alive.
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Living iron statues are cast from molten iron poured into clay molds, making a perfectly seamless and hollow statue. They can be made in nearly any shape or size, but armored warriors, graceful women, and serpentine animals are most common. Their hollow bodies clang loudly when struck.
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CONSTRUCTION
An iron statue's body is cast from molten iron, which has been imbued with small amounts of rare metals and tinctures. This molten iron is then poured into a specially-made clay mold, which has also been treated with rare ingredients and annointed with magical oils. Assembling the mold requires a DC 15 Craft (sculpting) check, and casting the statue requires a DC 15 Craft (metallurgy) check.
CL 9th; Craft Construct, polymorph, lesser geas, heat metal, caster must be at least 9th level; Price 15,000 gp; Cost 8,000 gp.
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1. Allston, A. 1991. Dungeons & Dragons Rules Cyclopedia. Random House, Inc.
CR 4 (1,200 XP)
N MEDIUM CONSTRUCT
Init +0; Senses Darkvision 60 ft., low-light vision; Perception +1
DEFENSE
AC 15; touch 10, flat-footed 15 (+5 natural)
hp 42 (4d10+20)
Fort +1, Ref +1, Will +1
OFFENSE
Speed 30 ft.
Melee Slam +8 (1d8+4) or by weapon
Space 5 ft.; Reach 5 ft.
Special Attacks: Absorb metal
STATISTICS
Str 18, Dex 10, Con --, Int --, Wis 12, Cha 1
Base Atk +4; CMB +8; CMD 18 (and see below)
Feats: None
Skills: None
Languages: None
SQ: DR 10/adamantine, statue
ECOLOGY
Environment: Any (especially ruins)
Organization: Solitary, pair, or statuary (3-6)
Treasure: None
SPECIAL ABILITIES
Absorb Metal (Ex): A living iron statue has a body that can absorb iron and steel. It takes normal damage when hit, but if a nonmagical metal weapon is used, the attacker must make a Reflex save (DC = 10 + damage dealt) or the weapon will become stuck in the body of the living iron statue, and can only be removed if the statue is killed. (If the weapon is left in the statue, the statue will eventually absorb the metal completely and eject nonmetal parts, so the statue will not forever walk around with weapons sticking out of it.)1
Immunity to Magic (Ex): a living iron statue is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. A heat metal spell increases the statue's speed as if affected by the haste spell. Conversely, a chill metal spell will slow the statue, as per the slow spell. A rusting grasp spell deals 1d6 points of damage per caster level to the living iron statue, while an ironform spell restores the statue to full hit points.
Statue (Ex): A living statue can stand perfectly still, appearing to be a completely ordinary sculpture. An observer must succeed on a DC 20 Perception check to notice the statue is alive.
-----
Living iron statues are cast from molten iron poured into clay molds, making a perfectly seamless and hollow statue. They can be made in nearly any shape or size, but armored warriors, graceful women, and serpentine animals are most common. Their hollow bodies clang loudly when struck.
----------
CONSTRUCTION
An iron statue's body is cast from molten iron, which has been imbued with small amounts of rare metals and tinctures. This molten iron is then poured into a specially-made clay mold, which has also been treated with rare ingredients and annointed with magical oils. Assembling the mold requires a DC 15 Craft (sculpting) check, and casting the statue requires a DC 15 Craft (metallurgy) check.
CL 9th; Craft Construct, polymorph, lesser geas, heat metal, caster must be at least 9th level; Price 15,000 gp; Cost 8,000 gp.
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1. Allston, A. 1991. Dungeons & Dragons Rules Cyclopedia. Random House, Inc.