CleverNickName
Limit Break Dancing (He/They)
CYCLOPS
CR 10 (9,600 XP)
NE HUGE GIANT
Init +2; Senses Darkvision 60 ft., low-light vision, scent; Perception +2
DEFENSE
AC 20; touch 6, flat-footed 20 (-2 Dex, -2 size, +4 hide armor, +10 natural)
hp 123 (13d8+65)
Fort +15, Ref +6, Will +5
OFFENSE
Speed 40 ft.
Melee Greatclub +16 (2d12+11)
Ranged Boulder +8 (3d6+11)
Space 15 ft.; Reach 15 ft.
Special Attacks: Rock throwing, spell-like ability
STATISTICS
Str 34, Dex 6, Con 21, Int 9, Wis 9, Cha 12
Base Atk +9; CMB +18; CMD 30
Feats: Awesome Blow, Cleave, Great Fortitude, Iron Will, Power Attack, Weapon Focus (boulder), Weapon Focus (greatclub)
Skills: Climb +10, Jump +10, Perception +2, Stealth -3; Racial Modifiers: Perception -2
Languages: Giant
ECOLOGY
Environment: Temperate forests, hills, and mountains
Organization: Solitary or clan (2-4)
Treasure Value: 5,000 gp.
SPECIAL ABILITIES
Rock Throwing (Ex): The range increment for this attack is 180 feet. It uses both hands when throwing a rock.
Spell-like Ability: 1/day--bestow curse. CL 7, Save DC 15. The save DC is Charisma-based.
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A cyclops (plural: cyclopes) is a rare type of giant, noted for its great size and the single eye in the center of its forehead. A cyclops is about 20' tall.
A cyclops usually lives alone, though a small group may sometimes share a large cave. They spend their time raising sheep and grapes. Cyclopes are known for their stupidity, and a clever party can often escape from them by trickery.1
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1. Allston, A. 1991. Dungeons & Dragons Rules Cyclopedia. Random House, Inc.
CR 10 (9,600 XP)
NE HUGE GIANT
Init +2; Senses Darkvision 60 ft., low-light vision, scent; Perception +2
DEFENSE
AC 20; touch 6, flat-footed 20 (-2 Dex, -2 size, +4 hide armor, +10 natural)
hp 123 (13d8+65)
Fort +15, Ref +6, Will +5
OFFENSE
Speed 40 ft.
Melee Greatclub +16 (2d12+11)
Ranged Boulder +8 (3d6+11)
Space 15 ft.; Reach 15 ft.
Special Attacks: Rock throwing, spell-like ability
STATISTICS
Str 34, Dex 6, Con 21, Int 9, Wis 9, Cha 12
Base Atk +9; CMB +18; CMD 30
Feats: Awesome Blow, Cleave, Great Fortitude, Iron Will, Power Attack, Weapon Focus (boulder), Weapon Focus (greatclub)
Skills: Climb +10, Jump +10, Perception +2, Stealth -3; Racial Modifiers: Perception -2
Languages: Giant
ECOLOGY
Environment: Temperate forests, hills, and mountains
Organization: Solitary or clan (2-4)
Treasure Value: 5,000 gp.
SPECIAL ABILITIES
Rock Throwing (Ex): The range increment for this attack is 180 feet. It uses both hands when throwing a rock.
Spell-like Ability: 1/day--bestow curse. CL 7, Save DC 15. The save DC is Charisma-based.
----------
A cyclops (plural: cyclopes) is a rare type of giant, noted for its great size and the single eye in the center of its forehead. A cyclops is about 20' tall.
A cyclops usually lives alone, though a small group may sometimes share a large cave. They spend their time raising sheep and grapes. Cyclopes are known for their stupidity, and a clever party can often escape from them by trickery.1
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1. Allston, A. 1991. Dungeons & Dragons Rules Cyclopedia. Random House, Inc.
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