Pathfinder 1E Pathfinder - Does raising your con add HP to previous levels? Hit points questions.

Greenfeuer

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Hey there! I am currently playing a Pathfinder campaign and I wondered if increaseing your con, Means getting ekstra hit points to previously levels?

For examble. You con is 11 ( as i mine is currently ) and I choose to raise it at level for, now it will give me 1 ekstra hit point at that level and contiueing levels. Buuut! Does it gives me 3+ HP for the previous three levels aswell?


To sum up. Con 11, reaches level 4, increase it to 12. Gains 4 HP, since it backtracks to previous levels. Or does it simply not backtrack at all?



I wondered that and I never made a fuss about. But it would seemse more balanced and fair that it backtracks like toughness. Else you have to focus on getting a high con modifer at first level right away else you lose out a lot. In my case I will miss out on 3 hp, since I choose following stats for my bard rogue.


11 STR
15 DEX
11 CON
15 INT
12 WIS
18 CHA

Though this not about my current stats but more a question about how much HP I will gain and how my HP I would have?


Currently I am level 2 rogue and have choosen to two ekstra skills from my favorit class. And my current HP is 16 - 8 first level and rolled 8 for second level.


Hope that it sums it up ^^



My GM seemse to think getting HP - Skill points from former levels is sorta the same as time traveling. And I am trying to explain to him its simply a part of the game to balance it out, and not somthing to take on a litteral scale.


Or well he atleast hinted that with " Its the same as going 50 years back in time and transfer your strenght and knowlegde to your younger version" or well somthing in those lines.
 

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And this seemse to hint it.

"If a character's Constitution score changes enough to alter his or her Constitution modifier, the character's hit points also increase or decrease accordingly."

"Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics related to that ability. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed."
 

Yes, it does. And it applies to both temporary and permanent increases to Con. Your maximum hit points are always the sum of your rolled hit dice + (total number of hit dice x Con modifier).

Note that this backtracking does NOT apply to extra skill points from Intelligence gains. That's a Pathfinder specific rule.
 


Yes, it does. And it applies to both temporary and permanent increases to Con. Your maximum hit points are always the sum of your rolled hit dice + (total number of hit dice x Con modifier).

Note that this backtracking does NOT apply to extra skill points from Intelligence gains. That's a Pathfinder specific rule.

It looks like you do retroactively add the skill points too in PF ... http://paizo.com/threads/rzs2kpru&page=1?Int-and-Skills#9
 

Intelligence not providing retroactive skill points is a 3.5 thing.

Adding the retroactive points in with PF is a good thing, because otherwise when you make a character at higher than 1st level, you have to track whether he ever increased his Int and when and do a bunch of calculations just to figure out how many skill points he has now.
 

It looks like you do retroactively add the skill points too in PF ... http://paizo.com/threads/rzs2kpru&page=1?Int-and-Skills#9
Oh, you're right, looks like I mixed the two up. I think I was confused by the Int boosting items in Ultimate Equipment that specifically state you gain skill ranks while you're wearing them, but I think that's because temporary Int bonuses don't give you skill ranks. At least, I think that's the case now.
 

It seemse I have finally convinced by giveing him the following examble.


We have two level 4 fighters. Rick and Joe.

Joe has a Con of 16 and Rick has one of 15. But when they reached level 4, Rick chose to get 16 con aswell. Now they both have 16 con, but sadly Rick will miss out alot on HP because he didn't choose to have a 16 con from start.

In time of level 10. Rick will probably be quite weak compared to Joe in HP terms. Even though they have the same Con.


Then he was like Aaaarrrhh! I get it! But until then he was quite presisant and though of it as more rules and confusion due to the fact we try to keep it abit low key with too many rules. I explained him that it was alot easyer to make out the amount of skill points and HP if you simply went it retro, so much easyer. And as faar as I get it simple math by saying: Level x Int modifier and same with hp. Ofcourse HP you have to know what you actually rolled, but you can atleast find out what your MAX HP could be.

Thats why we don't play with Synergy either. Though I agree on that :)
 

Skill synergy is a 3rd ed thing, it dind't carry over to pathfinder.

I'm glad it didn't, too much book keeping for too little gain.
 

Great! Gotta love Pathfinder, I really hated synergy, we actually all hated it so much that we banned/didn't use it in our games.
 
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