[Pathfinder] [IC] Hall of the Dwarven Lord

Cade the rogue

Cade curses and steps up to try smashing the monster, cursing at Morjik in rough Dwarven. He focuses more on trying to use the weapon to fend off attacks, however, and his cautious swing doesn't even come close before he withdraws the weapon into a blocking position.

[sblock=ooc]Drat. Since Morjik didn't move away last round, the displacer beast moved further out to a corner where we can't flank it...... But maybe it would've tried moving that far anyway. :-/ Guess one of us should've stayed in a space that would've prevented that, but I was preoccupied with trying to draw the monster out into a flankable position for Cade to Sneak Attack. :(

Cade takes a 5-foot step to reach the monster and attacks with his morningstar. Using Combat Expertise for -1 to-hit but +1 AC, making Cade's AC 17 until his next turn. Rolled a 7 to-hit for 8 damage. -_-
1d20+5=7, 1d8+4=8

Sidenote: Combat Expertise sucks more in Pathfinder than it did in 3.0 and 3.5, which is just plain sad. Doubly so since they sorta boosted Power Attack, making Combat Expertise even more pathetic by comparison. I wish it weren't a prerequisite for Improved Feint. -_-[/sblock]
 

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Fabhal steps back next to Cade and touches the tankard at his belt lightly. "Sciath mise, Cayden Cailean!"

As he speaks the words a transparent disc of force forms between himself and the great cat.

[sblock=Actions]5' Step back, Shield of Faith (+2 Deflection Bonus to AC)[/sblock]

[sblock=Stat Block]
Code:
   HP: 18/29     AC: 22*  AC(T): 15*  AC(FF): 20*
 Init: +04    ST(F):+07   ST(R):+02    ST(W):+03

   *+4 vs. Giant Type

  BAB: 02       CMB:+02     CMD: 14

Weapon                  Attack    Damage      Critical     Special
Hooked Hammer (MW)      +3*       1d6+1          20/x3     Double, Trip
                        +3*       1d4+1          20/x4     Double, Trip
Longbow (Comp; 12 STR)  +5        1d6+1          20/x3

                        *w/ Two-Weapon Attack (+5 used Either/Or)

Channel Energy: 1d6 (3/3 Daily)

Domain Powers:
 * Touch of Chaos (3/4)     * Agile Feet (4/4)

Spells:
 * Level 00          * Level 01
   * Create Water      * [s]Command[/s]
   * Guidance          * Protection from Law
   * Resistance        * [s]Shield of Faith[/s]
[/sblock]
 

Sergeant's Quarter

Round 9

"I thinkin' I need to replace the priest at the well. It seems I'm little suited to the adventurin life. I canna hit the broad side of a mine shaft." Morjik says as he backs away 5' and continues to withdraw to rear, while keeping his guard up.
{{We need more help... hmmm}} Brawar thinks to himself an idea forming.
{{Rivizth!}} the mage says intoning the words of magic. Multiply images of the mage form around the real Brawar and he pushes by the cleric to get into the fight. "Get behind us!" he calls to the dwarf in a multitude of voices.
Cade curses and steps up to try smashing the monster, cursing at Morjik in rough Dwarven. He focuses more on trying to use the weapon to fend off attacks, however, and his cautious swing doesn't even come close before he withdraws the weapon into a blocking position.
Fabhal steps back next to Cade and touches the tankard at his belt lightly. "Sciath mise, Cayden Cailean!"
As he speaks the words a transparent disc of force forms between himself and the great cat.
The displacer beast lashes out at Brawar, destroying two images and hitting the wizard hard..

[sblock=ooc]

Displacer Beast AoO (tentacle) (1d20+9=20, 1d6+4=7)
Displacer Beast full attack (1d20+9=15, 1d6+4=10, 1d20+9=19, 1d6+4=7, 1d20+4=15, 1d8+2=9)

Roll 1d5. 5 is Brawar (1d5=3) Image
Roll 1d4. 4 is Brawar (1d4=1) Image
Roll 1d3. 3 is Brawar (1d3=3) Hit
Roll 1d3. 3 is Brawar (1d3=3) Hit

[sblock=Initiative]
Displacer
Heroes

[/sblock]

[sblock=HP and Conditions]

Cade 17/22
Fabhal 18/29
Brawar 2/18
Morjik 10/25

Displacer Beast - 8

[/sblock][/sblock]

Heroes are up.
 

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{{Not one of my best ideas.}} Brawar thinks as he goes on the defensive.

[sblock=OOC] Total Defense - and praying the others can do some damage this round. [/sblock]

_
 

Morjik Favored of Torag

The dwarf lays a hand on the mage drawing upon the holy might of Torag. Healing him minorly.


[sblock=OOC] Dropping lesser restoration for cure moderate wounds. For a measly 7 hps, I'm beginning to hate all dice rollers.

Stat Block AC 18 HP 10

Cleric Spells (Cast 4/3+1/2+1 Per Day, Save DC 13 + Spell Level, lCaster Level 3;
Spells left
Orisons: Create Water, Detect Magic, Light, Stabilize
1st: Bless, Divine Favor, Shield of Faith-Magic Stone
2nd: Bull's Strength,


Special Abilities:
Artificer's Touch 6/day
Acid Dart 6/day

[/sblock]
 
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Cade the rogue

Cade tries another cautious swing, grumbling...... And misses again, as he eyes the monster's long, spiny tentacles warily. "A little help, guys!?!" he says a bit loudly to make sure they hear him, but not loud enough to echo too much down the halls.

[sblock=ooc]Another morningstar attack with Combat Expertise in use.
1d20+5=11, 1d8+4=5
Got another terrible rol, an 11 to-hit for 5 damage. *facepalm*

Cade's Status: HP 15 / 22, Nonlethal 0, AC 17, Touch 13, Flat-Footed 14[/sblock]
 

"Brawar, step back into the alcove and draw the beast to you! If we can get it surrounded we my yet prevail!"

The doughty fighter steps up and swings away, again to no avail . . .

[sblock=Actions]OK, this is frakkin' frustratin'! Three or four times I've hit with the attack but missed due to displacement. Now I make (one of my) displacement rolls, but missed with both of the attacks . . .

5' Step to Z14, and . . .

To Hit (Hammer, Hook) (1d20+4=8, 1d100=11, 1d20+4=10, 1d100=85)[/sblock]
 

Sergeant's Quarter

Round 10

{{Not one of my best ideas.}} Brawar thinks as he goes on the defensive.
Morjik lays a hand on the mage drawing upon the holy might of Torag. Healing him minorly.
Cade tries another cautious swing, grumbling...... And misses again, as he eyes the monster's long, spiny tentacles warily. "A little help, guys!?!" he says a bit loudly to make sure they hear him, but not loud enough to echo too much down the halls.
"Brawar, step back into the alcove and draw the beast to you! If we can get it surrounded we my yet prevail!" The doughty fighter (Fabhal) steps up and swings away, again to no avail . . .
The displacer beast attacks the valorous gnome again. While he can avoid the bite, both tentacles leave bloody marks on his body.

[sblock=ooc]
http://invisiblecastle.com/roller/view/2740850/
DB (tentacle, tentacle, bite) (1d20+9=22, 1d6+4=8, 1d20+9=21, 1d6+4=7, 1d20+4=6, 1d8+2=4)

no need for a new map with just Fabhal moving to Z14.

[sblock=Initiative]
Displacer
Heroes

[/sblock]

[sblock=HP and Conditions]

Cade 17/22
Fabhal 3/29
Brawar 9/18
Morjik 10/25

Displacer Beast - 8

[/sblock][/sblock]

Heroes are up.
 


Just as quickly as he steps up, the valorous (and mostly dead) Gnome steps back and casts another spell.

[sblock=OOC]Yep. Guess we've found the truth about PF characters being up for 1 higher challenge rating on the old 3.5 critters . . .

5' step south and cast CLW.

(BTW, if the Beast doesn't move 5' West none of us can flank. If it does, all but Brawar can. For all the good it will do, as flanking doesn't help with the miss chance.)[/sblock]

[sblock=Stat Block]
Code:
   HP: 9/29     AC: 22*  AC(T): 15*  AC(FF): 20*
 Init: +04    ST(F):+07   ST(R):+02    ST(W):+03

   *+4 vs. Giant Type

  BAB: 02       CMB:+02     CMD: 14

Weapon                  Attack    Damage      Critical     Special
Hooked Hammer (MW)      +3*       1d6+1          20/x3     Double, Trip
                        +3*       1d4+1          20/x4     Double, Trip
Longbow (Comp; 12 STR)  +5        1d6+1          20/x3

                        *w/ Two-Weapon Attack (+5 used Either/Or)

Channel Energy: 1d6 (3/3 Daily)

Domain Powers:
 * Touch of Chaos (3/4)     * Agile Feet (4/4)

Spells:
 * Level 00          * Level 01
   * Create Water      * [s]Command[/s]
   * Guidance          * [s]Protection from Law[/s]
   * Resistance        * [s]Shield of Faith[/s]
[/sblock]
 
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