[Pathfinder] [IC] Hall of the Dwarven Lord

The Defiled Shrine

Round 0

As Ray steps into the room, 'life' comes two the two dwarfs. They rush the dwarf, bringing the nauseating scent of undeath with them. As they pounce onto Ray, two more come from around the corners...
One creatures hand hits the warrior hard and tries, unsuccessful, to grasp him.

[sblock=ooc]
Dwarf attack (1d20+6=14, 1d6+3=9, 1d20+6=17, 1d6+3=7)

Dwarf Grapple check (1d20+6=16) not grabbing!

[sblock=Initiative]
Undead
Heroes

[/sblock]

[sblock=HP and Conditions]

Cade 22/22
Fabhal 29/29
Brawar 18/18
Morjik 25/25
Ray 25/32


[/sblock][/sblock]

Heroes are up. Ray needs to level up to level 3 and to make a grapple check. Also, everyone hit by a zombie needs to add a Fortitude save to his next post (the effects will not be immediately obvious, so don't wait for an answer to the save.
 

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OOC: Level-Up to 3! Aha! I knew something was going on here. Thanks, Dad, don't have time for a level-up and post now, but I'll get to it as soon as I can. (This afternoon/evening.)
 

Morjik Favored of Torag

Morjik moves behind Cade and releases positive energy.


[sblock=OOC] 5' step to Y8 and channel Positive energy.[/sblock]

[sblock=Stats]

AC 18 HP 25
Channel Energy 2d6 (5/6)
Artificer's Touch (6/6)
Acid Dart (6/6)
Spells prepared:
Orisons: Create Water, Detect Magic, Light, Stabilize
1st: Bless, Divine Favor, Shield of Faith-Magic Stone
2nd: Bull's Strength, Lesser Restoration+ Create Pit
[/sblock]
 
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Cade the rogue

"What the heck!?! Those smell worse than other dwarves, and I ain't sure I want t' fight 'em. I'll get the other door open," the rogue says.

At the same time, Cade moves around towards the other door, checking it quickly for traps.

1d20+11=24
(Perception check of 24)
 




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