Cade keeps his eyes and ears pealed, moving his magic torch around to get a good look all around at the floor, walls, ceiling, and doors as the group approaches them or walks past them. Once Fabhal stops the group for a moment, Cade puts down his sack against the far wall (at A-14 or whatever), then removes his backpack and sets it there as well to lighten his load for now. He whispers
"If the door's locked, I'll unlock it. Ot'erwise, open'er up."
[sblock=ooc]Thanks for the jpg map, DM.
Setting down the sack and backpack relieves Cade of 50 pounds, since he's already carrying the everburning torch in-hand, putting him back at a light load. He'll leave the gear there until he needs it or the group moves too far from it, then he'll go back to move it closer, but for now it'll stay there against the wall.
If Cade needs to unlock the door, he'll make 3 attempts if necessary. First gets a 22, second a 19 if necessary, and third a 29 if necessary, with Disable Device and his masterwork thieves' tools.
1d20+9=22, 1d20+9=19, 1d20+9=29 [/sblock]