Cade the rogue
"Well it's about bloody time....." Cade grumbles as he finally finds the way into the vault. Wary, though, he carefully checks the ground, ceiling, walls, and space ahead of him for signs of tripwire, razorwire, or other traps as he slowly enters the vault and approaches the chests, then examines them carefully for traps as well. Once he's checked for, and disarmed, any traps he can find, he gets to work on the locks with his tools.
"Them dwarves prob'ly put more traps 'n' tricks 'ere, but them gobs don't care if one or two of 'em dies so the rest can git some plunder.....so it wouldn'a stopped 'em, I'm sure....." the rogue mutters for the others' sakes, in case they're getting any second thoughts about 'liberating' the dwarves' treasure from this gob-infested complex.
[sblock=ooc]Taking 20 on Perception checks in here for a 30 to find traps.
Disable Device checks to disarm traps or pick locks (starting with any traps found) are a 27, 28, 21, 20, 14, 26, 10, 15, and 29. If that disarms or triggers all of the traps in his way, but doesn't unlock all the chests, then he'll just take 20 on any further Disable Device checks for lockpicking in this room, for a 29 on each lock.
1d20+9=27, 1d20+9=28, 1d20+9=21, 1d20+9=20, 1d20+9=14, 1d20+9=26, 1d20+9=10, 1d20+9=15, 1d20+9=29 [/sblock]