Mustrum_Ridcully
Legend
What do you think would be done to achieve that goal? Because so far, it just doesn't seem to work out. I don't know many games that manage to have a strong support and don't get a new edition. What is done "wrong"?This is what I hate about the "edition" model RPGs use and its planned obsolesence. I hate the fact that the same stuff gets sold again and again, and I hate the fact that new rules often invalidate (or greatly diminish the usefulness of) old products.
I wish that there would be one FINAL edition of an RPG and then the rest of the products (for all time) are support products (like adventures and sourcebooks). Make the core rules "evergreen" and stop the roller coaster.
But, no, we're stuck with the edition model, making products we buy for one edition much less usable (if not obsolete) with a new edition.
As to the original question, we don't really *need* new editions at all (ask Diaglo if he needs one), but since 1E and 2E are so similar, and 3.0 and 3.5 are so similar, no, you do not need editions to be that different to sell them.
Do the design teams need to be exchanged after a few years, because they need fresh ideas to keep the interest or generate new ideas? What is it that can make this model work?
Or will it always be a dream - the "perfect" RPG that can be sustained with new supplements and adventures infinitely, never with a shrinking audience (though quite possibly with a changing audience). Or maybe does this game already exist? It just doesn't have the audience that D&D has, and is not possible to retain that audience without new editions?