Pathfinder: Kingmaker Is An Isometric RPG Experience

I've been quite excited to play Pathfinder: Kingmaker for quite a while. An isometric Baldur's Gate style CRPG using the Pathfinder 1st Edition rules, it launched yesterday.

"With the help of over 18,000 Kickstarter backers, Narrative Designer Chris Avellone and composer Inon Zur, Owlcat Games is proud to bring you the first isometric computer RPG set in the beloved Pathfinder tabletop universe. Pathfinder: Kingmaker puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil! Take on the role of a canny fighter hacking through enemies with an enchanted sword, a powerful sorceress blessed with magic by the hint of demon blood in her veins, a wise cleric of gods benevolent or malignant, a witty rogue ready to defuse even the deadliest of traps, or any of countless other heroes. The only limit is your imagination!"


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To the north lie the Stolen Lands, a region that has been contested territory for centuries. Hundreds of kingdoms have risen and fallen in these lands, and now it is time for you to make your mark—by building your own kingdom! To do so, you’ll need to survive the harsh wilderness and the threat of rival nations… as well as threats within your own court.

Pathfinder: Kingmaker is based on Paizo’s award-winning Pathfinder Adventure Path of the same name. You certainly don’t need to be familiar with the story, but if you are, you will encounter characters you know and love as well as a host of brand-new events, companions, allies, and threats that expand and enhance the original Adventure Path. With help from Paizo and their authors, the story and quests have been expanded by RPG writer Chris Avellone and the Owlcat team, allowing for even more adventure in the already rich narrative of the Stolen Lands.

While Pathfinder: Kingmaker is a single-player game, you won’t be adventuring alone. "Kingmaker" features a diverse cast of companions and NPCs, including iconic characters from the Pathfinder setting itself. You’ll need to decide who to trust and who to watch carefully, as each companion has an agenda, alignment, and goals that may differ from yours. Your journey will become their journey, and you’ll help shape their lives both in the moment and well into the future.



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"We chose to adapt the Kingmaker adventure path because it features a host of open-world mechanics, allowing players to experience the story at their own pace as they explore the Stolen Lands, which will challenge you as both an adventurer and a ruler. Most importantly, the game allows you to claim these lands as your own, letting you carve your own kingdom from the wilderness. While classic dungeon crawling and exploration lie at the heart of this adventure, diplomacy, politics, and kingdom development are also part of the challenge. Choose your allies well, and keep them close while exploring ancient tombs and ruins — and while dealing with politics in your own court."
As you’ll discover, building a kingdom goes beyond simply building a stronghold: Your kingdom is a reflection of your character and your choices throughout the game. It is a living thing shaped by your alignment, your allies, and your ability to lead your people. Not only can your kingdom expand, opening up new territories and allowing you to build new towns and communities, but your capital city will physically change based on your decisions, your policies, and even whom you choose to ally with. As your kingdom grows, a number of factions and neighboring countries will come to you to seek favor—and to test your strength.



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Wrathamon

Adventurer
is it just run around killing monsters and completing quests are is there actually some of the kingmaker kingdom building rules in the game?
 

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MNblockhead

A Title Much Cooler Than Anything on the Old Site
Regarding my questions on whether there is controller support, I found a post from one of the developers on the Steam forums:

You're controlling and micro-managing a party of six characters with tons of skills, spells, items... at this point in time we don't even have the UI to support that sort of thing with a controller. We're gonna have to think of something in that regard when we start working on the console versions but right now that's really not a thing, sorry!

The good news here is that they are developing console versions. I think I'll sit back and wait until they release a console version.
 


geomarshal

First Post
I think you’re talking about an entirely different game. The Baldurs Gate PC games had you managing a party of adventurers.

The original PC games could be multiplayer. Two of my friends played with me all the way through Throne of Bhaal. The first slot is still the main character for storyline purposes. You could have up to six players. If you had less than six, you could still pick up NPCs up to the six slot limit. We only used Imoen for the most part since we didn't have a thief.
 



Winghorn

Explorer
I spend a decent amount of time on it last night and this morning. I'm enjoying it for the most part, but I must admit that I'm getting reeaaaalllllly tempted to dial the combat difficulty down to 'easy' (that tree-bear thing can go suck a fireball). I've never been too hot on isometric CRPGs for some reason, and I wish that they'd just made things turn-based as I'm pretty sure that's what's actually running under the hood anyway.
 

Ath-kethin

Elder Thing
I think you’re talking about an entirely different game. The Baldurs Gate PC games had you managing a party of adventurers.

It's likely you are correct. I never played the PC game versions and had no idea they were different.

I stand by my statement though. Doesn't sound like like my kid of game, sadly.
 

agrayday

Explorer
This game is the result after a fashion, the mmo fell apart and the company went under. The license was snapped up and the new company made the Kingmaker RPG.

sounds like a similar scenario with the current starfinder minis.... paizo just cant seem to work with the right 3rd party.....
 

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