Psion
Adventurer
Firevalkyrie said:In that case, congratulations, you've just become a statistical outlier![]()

Yeah. It's statistics. Internet statistics. That makes it better.

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Firevalkyrie said:In that case, congratulations, you've just become a statistical outlier![]()
Eridanis said:Sunderstone, dmcoy - Don't belittle the playing preferences of others on this board. Continued posts like those will result in a vacation from here.
I think you may have misunderstood my emphasis.Sunderstone said:Thats what the good folks at WotC told us when they announced 4E. Your game is broken, even if it works for you. You need to move on to our upcoming shiny 4E. You will like 4E because we say it'll be better.
umm.... no.
Mustrum_Ridcully said:Even people that identify problems don't always complain.I don't think I complained that much on the web, for example, though I remember that at least since the times of Arcana Evolved, I developed a deep hatred for the Grapple rules (and not because they were complicated, but because of the incredible bad balance issues it created with larger monsters vs NPCs), and I dreaded adventure (or rater: NPC) preparation...
But if Psion is saying there are no problems for him, and he never complained, yes, he's probably a statistical outlier.
Firevalkyrie said:In that case, congratulations, you've just become a statistical outlier![]()
I remember that. Especially because I thought the Mystic Theurge as overpowered and still feel stupid about it.Psion said:Well, a quick search will reveal that I have my share of complaints. But I am not fool enough to think that just because lots of people are grousing about something means it's a problem that most real tables are experiencing. Call to mind, if you will, the days of yore when the boards were filled with dread over how overpowered the Monk and Mystic Theurge are.![]()
On the other hand, I always wonder if it wouldn't be a lot cooler if the rules would allow to concentrate the DMs not on fixing perceived or real problems, but doing other stuff, like creating better maps, more memorable NPCs, cooler plots, clever villains, good background music, baking cake for his players, or whatever else might come to your mind when thinking of "Things I would do as a GM if I had all the time and energy of the world"I once had a player convinced that sneak attack was overpowered and HAD TO GO. Now most of us would agree that sneak attack isn't ALL THAT under normal circumstances. This sort of thinking is endemic of the sort of thinking that drives a lot of internet complaints: the perception that if any character but my own does something cool/powerful/decisive, its worthy of jealousy, regardless of the fact that my favorite class does stuff just as important. In short: to many players, the grass is always greener on the other side of the fence.
Further, I see many supposed problems that people complain about and 4e aims to patch over to be characteristic of particular gaming styles and expectations... the whole 15 minute day thing comes to mind here.
Finally, I think that many problems that people complain about can be addressed by effective GMing, and fixing these sorts of things will be temporary at best if you just rely on rules fixes being a tweak to your problems.
I have some numbers, lookGeron Raveneye said:Hmmmm, could we get some numbers with this hyperbole, please?