Pathfinder 1E Pathfinder Online MMORPG Announced

I guess your mental image of a theme-park is different from mine them.

What I've been thinking of is this.

Note that I don't play WoW, but I don't think I've ever read that you can build anything at all in the game. And even if you can, it's absolutely not the focus of the game.

"Theme Park" has a meaning in MMO terms. The "attractions" are pre-built, and you can wander around interacting with them. Instances and so on. There are other types of MMO, but they aren't described as Theme Park.
 

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Playing MMOs since UO all I can say is: is this going to be released on the same frame time of Blizzard's Titan Project?

This will be competing with a lot of giants...
 


I have played wow on and off since beta. I've played some single person computer games too far more compulsive like Dragon Age Origins/Awakening.

I return to WoW because it's familiar "evil" and honestly because it's such a theme-park and has colorful cartoonish graphics.

I tried Conan, but it was way too heavy to run properly (fixed that but too little too late), beginning area was much better than rest of games, and it was inbalanced, had broken stuff and was realesed unfishished. Lesson here, unfinished realeases are bad.

I tried warhammer, it was kinda unfinished too, and not as cool as it seemed while making. It was different had more pvp focus, I might have played it more if not for beging also released unfisished (though not as badly as conan) and they really had bad log-in server and really bad customer service for european accounts. And then there was merge of accounts into american servers. I wasn't playing at the time and when I tried to come back I found out my accout information was broken. My account was operational but I just coudn't log into game. And turn out this ownership of accout became so complicated (?) that it could not be solved by e-mail/fax and I would have to call their customer service in US. From Finland yeh right, that would cost more than new game, bye, bye, Warhammer. Lesson here make sure your customer service and servers can handle international customers.

I tried Rift too. I hadn't played WoW for year and rift had been out for couple of months. I didn't like it becuase I didn't like graphics, they were pretty but too gloomy and general dark colors made spotting some quest objects hard. Also I liked rifts in Rift. But they had some constant seasonal stuff going on that caused only 2 element rits to appear and none of the other. So you coudn't do certain quests. Plus it was bit more buggy than WoW. And talent system was way too complicated. Hard to get what is good without doing extensive research out of the game. And noob don't want to do that. Plus leveling was really slow, and single plying harder since fights were harder compared to wow minus Cataclysm mob boost. Of course in WoW you hit that by 80 plenty of time to learn to play your class.

I probably end up playing whatever new project blizzard is coming up with, because they don't release unfinished games and I kinda trust them, that whatever is coming is at least playable maybe even fun. I think I am eternal WoW returnee since there are no viable obtions.

I probably try 40 000 warhammer too when/if it comes.

And y, I think I try that Golarion game too.

I tried FF online too, but it's grindy as hell, no thanks.

I haven't played Eve, but it has it's fans. So apperantly good enough for it's niche.

New Star Wars universe game is going to be big seller. Still my WoW friends got that blizzard's offer for year of wow and free diablo III (smart move form Blizzard), just in case it would suck. Thay pre-ordered that long ago, as they desperately want to find something good to play that is not like WoW.

And btw in MMO it's very rare to find actual (constant) roleplaying happening even at so called RPG-servers. Grind/Instance/Raid stuff kinda kills it, not just for "tactic" things, but because they are repeated ad-infinitum. Sure some guilds have some roleplaying going on but it only semi-interracts with the game. MMO is not rpg-friedly enviroment unless paizo devises some quite new approach. And problem with new is that it doesn't always work.

I would be interested in Golarion MMO. Bacuse Golarion universe makes potentially interesting backdrop for such game. So if I will actually see one in future I will try it out. Prolly just for one month, unless it's actually fun/playable.
 

Indeed.

While you may have meant this tongue-in-cheek, it does provide a means to test some RPG options for a future tabletop game, doesn't it?

I wonder how they will implement the magic system. Both D&D and Pathfinder have a lot of spells that are hard to import. Even hard core adaptions (like Bioware's Baldur's Gate) had to add and delete some spells to make the whole thing work.
 

I wonder how they will implement the magic system. Both D&D and Pathfinder have a lot of spells that are hard to import. Even hard core adaptions (like Bioware's Baldur's Gate) had to add and delete some spells to make the whole thing work.

I doubt they would bring all the spells into the MMO.
 

I guess your mental image of a theme-park is different from mine then.

What I've been thinking of is this.

Note that I don't play WoW, but I don't think I've ever read that you can build anything at all in the game. And even if you can, it's absolutely not the focus of the game.

Ah. I see the confusion.

"Theme park" is a specific term of art when used to describe MMOs. The idea is that there are specific rides (i.e. quests) that the players get on. WoW is pretty much the poster-boy for the entire genre.

The term refers to actual theme parks, not a sim game from the '90s.
 

After reading the paizo announcement, I read the Eve Online Faq (being unfamiliar with Eve)...

...annnd it looks remarkably similar to the paizo plans for the structure of the game.

I supect that Dancy pitched the project as using most of Eve's model, but set in golarion and as a patfhinder/fantasy game rather than a space game.

Here's the FAQ:
EVE Online | Frequently Asked Questions

Along with this part, which I thought was particularly relevant:
In EVE you are free to choose your own destiny. You start out as a character from one of four races that inhabit the EVE universe but apart from slightly different starting skills you are free to take your character in any direction you want. You are not restricted by predefined character classes or professions. You can trade to make a living, conduct mining operations, market your fighting skills as a mercenary, camp the spacelanes for profit as a pirate, conduct espionage and infiltration, focus on research and manufacturing, or perform increasingly profitable missions for NPC (non player controlled, run by the EVE system) agents. What you choose to do day by day is up to you. You can play alone, form a corporation (equivalent of clan or guild) with a close group of friends or seek entrance to any of the large player run corporations and alliances already established. The EVE Unviverse and its 5000 unique solar systems are yours to explore and conquer.


In EVE you don‘t level up like in most games. You purchase skills which then train in real time until finished. The skills train even while you are offline. Skills give you a myriad of different abilities. Some allow you to fly specific types of ships or use a particular weapon while others focus more on general things. Each skill has five levels which all give the same percentage bonus to whatever field of your gameplay they affect. Each level however takes increasingly longer to train so that players are always faced with the choice of specializing in one field, or spend the skill training time equally on many different fields.
 

The Goblinworks website still has Security Certificate issues. The Security Certificate presented by the website was issued for a different website, so my IE is getting a certifcate error. I'm not convinced yet that this is a harmless error, so I am unwilling to ignore the error and click on through to the website.

Please, Goblinworks people, resolve these issues with the website Security Certificate so that we may all enjoy unrestricted browsing to your site?
 

The Goblinworks website still has Security Certificate issues. The Security Certificate presented by the website was issued for a different website, so my IE is getting a certifcate error. I'm not convinced yet that this is a harmless error, so I am unwilling to ignore the error and click on through to the website.

Please, Goblinworks people, resolve these issues with the website Security Certificate so that we may all enjoy unrestricted browsing to your site?

That appears to be an IE-ism. Firefox and Chrome both show the site cert being for goblinworks.com as it should be issued by GoDaddy.com. IE however is trying to say the cert is for secure.paizo.com. Whether that is a site config error or IE being brain dead I am not sure.

I am all for proper SSL usage and such, in this case are you passing secure, confidential information to the site?
 

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