Pathfinder 1E Pathfinder Online MMORPG Announced

I am all for proper SSL usage and such, in this case are you passing secure, confidential information to the site?
I am passing nothing to the site: as I said, as long as my IE gets this error message, I will not navigate on through to the site.
 

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I'm seeing a lot of really good game engines being made available for free (or nearly so), CryEngine3, Unreal Development Kit, Unity Engine, etc. Even complete MMO development kits for free including cloud hosting of the servers and a payment system (HeroEngine/HeroCloud) were you only pay 30% of your revenue after you have published your game.

That leaves you with personnel costs and licenses for (development) software. Most freelancers already have their own software and if your creative with your personnel you can have very cheap developers.

My impressions of Goblinworks is that it's not going to be producing an AAA title anytime soon, but imho that isn't necessary. There is a lot of room for niche games as long as development costs aren't to high.

As a former EVE player, I can see where CCP went wrong, they over extended themselves, couldn't keep promises to their EVE players and eventually players lost fate and left. Now the longer then expected development cycle and the suddenly decreasing player base, they rededicated themselves (or promised to) to Eve Online and put WoD on ice. I believe Dust514 is still in 'full' development (FPS that is directly connected to the EVE MMO). I also noticed a lot of 'dumbing' down happening in the sub systems (Planetary resources, trading, skills, research, etc.), that made isk those ways suddenly easy for everyone and killing most margins, and that made the economy little better then grinding missions...

We'll see, I doubt that they can do worse then what has been done with the D&D license in computer games...
 


I weep for my free time because the girlfriend has already said that she'll dump DDO for this when it comes out if I'll hop on as well.

I will NOT dump DDO. I really like the game, and too many of my RL friends hang out there. I'm just looking forward to an MMO that we can actually play together, since you decided you didn't enjoy the DDO interface enough to continue past fourth level with me. Booo. What could be more romantic than slaying orcs together?

As to it impacting free time, a game is what you make of it. I joined a laid-back social guild on DDO where there are no raids, people hang out and chat or adventure together whenever they feel like it, and it's more of an occasional social event than an addiction.

I play the MMO on average a few times a month, though I may be on several nights in a row during special events. It's really fun when I get around to it, and fine if I don't get around to it for weeks at a time because there's real life happening. It's a hobby, not an addiction.

I get that it doesn't work that way for some people, though. I promise to bash you over the head with a +3 maul of arcanoloth disruption and drag you off the computer if real life requires.
 

Shemeska said:
I weep for my free time because the girlfriend has already said that she'll dump DDO for this when it comes out if I'll hop on as well.
I will NOT dump DDO. I really like the game, and too many of my RL friends hang out there. I'm just looking forward to an MMO that we can actually play together, since you decided you didn't enjoy the DDO interface enough to continue past fourth level with me. Booo. What could be more romantic than slaying orcs together?
Wow. What a great relationship! *snif, snif* Almost makes me jealous -- Oh, wait! My S.O. is fully supportive of my hobby and trying her hand at it as well! Never mind. :D
 


I'd very much like to see a Pathfinder MMO that embodies the tabletop Pathfinder properties: ruleset, setting, adventure paths, etc. You make a character to play one path; once you're done the series, the character retires permanently. Then you make a new character, and off you go on a path again.

For bonus points: when you retire your character, you can change the world in some way. Make a new building, turn into an NPC, set up a service of some kind, add a quest, etc.
 

One retirement option I could see being very interesting is the option to add a room to a player-generated dungeon. It'd be like Pathfinder's answer to Undermountain!

Also, monuments are cool.
 

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